Sheep Family
Progression |
Tier:1 |
Tier:2 |
Tier:3 |
Tier:4 |
1 |
Blessed Sacrificial Lamb |
Holy Sacrificial Lamb |
||
2 |
Blessed Ram Call |
Holy Ram Call |
Sacrificial Lamb
Sacrificial Lamb manifests a Lamb that appears within Melee Range of the Minstrel. This Lamb is a manifestation enacting prayers of men that ask the Most High to defend his work and his servants from the unrighteous. The Lamb is always considered Exposed, always has Normal Status, and has 0 in every Attribute except Endurance and Speed. Its Endurance is equal to 40 times the SPP and it takes all WearE for allies within 12” of the Lamb. Once the Lamb’s Current Endurance reaches 0, the Lamb dissipates, all remaining WearE is dealt to the original recipient, and the Song ends on the next Cycle.
The Lamb's Speed is 7 and it Moves as if in Defensive Stance. It wanders toward the nearest unholy elohim until it reaches a Range of 7” from the singing Minstrel or is within Melee Range of an enemy. If the Minstrel Moves farther away from the Lamb, the Lamb will not Move to return to the 7” Range. If the Minstrel Moves beyond the 12" from the Lamb, the Lamb will fade away and remanifest within Melee Range of the Minstrel.
Any change in SPP adjusts both Endurance and Current Endurance equally. Anything that would Wear Resolve or Passion has no effect on the Lamb. This Song can only be sung once during a Conflict.
Blessed Sacrificial Lamb and Holy Sacrificial Lamb can each manifest a Lamb with increased maximum Endurance.
|
Class |
Complexity |
Effect |
Sacrificial Lamb |
Manifesting Ongoing Self |
21 |
manifests a Lamb with (40xSPP) Endurance (max 160) Lamb takes WearE for allies |
Blessed Sacrificial Lamb |
40 |
manifests a Lamb with (40xSPP) Endurance (max 320) Lamb takes WearE for allies |
|
Holy Sacrificial Lamb |
80 |
manifests a Lamb with (40xSPP) Endurance (max 480) Lamb takes WearE for allies |
Ram Call
Ram Call manifests 3 phantasmal Rams that appear within Melee Range of the Minstrel. These Rams are manifestations that embody the prayers of men asking the Most High to stand against unrighteousness. The Minstrel can guide these Rams and they each Move up to 7” after each Activation the Minstrel has. These Rams may Strike opponents by passing through them. Each Strike made this way requires the use of 1 AP and adds 1 Exertion to the Minstrel. Each Ram may only Strike one Target each time it Moves, but multiple Rams can each Strike the same Target.
The Precision of these Rams is equal to the SPP. The Force is equal to 3+SPP. Their Strikes have a 12 Effect and Passion Effect that each add 1 Exertion times the Target's Tier. The Ram's Passion is considered 20 times the SPP.
Rams cannot remain manifested outside of 12” from the Minstrel. Once a Ram is outside that Range, it will fade away immediately and then remanifest within Melee Range of the Minstrel at the end of the Minstrel’s next Activation. Alternatively, the Minstrel can choose at the end of any of his Activations to have any the Rams fade out and remanifest near him, ready to act.
The Minstrel may choose to have any of the Rams Stand Ready to Move. Ram’s Strikes resemble Ranged Strikes as they are not affected by Melee Influence, do not suffer Defensive Hits, and cannot Falter from “1”s. Neither can Rams be the Target of Strikes, Spiritual Effects, or Songs.
Blessed Ram Call and Holy Ram Call can each manifest Rams with increased Precision, Force, and Passion.
|
Class |
Complexity |
Effect |
Ram Call |
Manifesting Ongoing Self |
21 |
manifests 3 Rams that Move 7" after each of Minstrel's Activation Precision = SPP, Force = (3+SPP), Passion = (20xSPP) 12 Effect & Passion Effect = +1 Exertion x Target's Tier |
Blessed Ram Call |
40 |
manifests 3 Rams that Move 7" after each of Minstrel's Activation Precision = SPP, Force = (3+SPP), Passion = (20xSPP) (max Precision 8, max Force 11, max Passion 160) 12 Effect & Passion Effect = +1 Exertion x Target's Tier |
|
Holy Ram Call |
80 |
manifests 3 Rams that Move 7" after each of Minstrel's Activation Precision = SPP, Force = (3+SPP), Passion = (20xSPP) (max Precision 12, max Force 15, max Passion 240) 12 Effect & Passion Effect = +1 Exertion x Target's Tier |
Lamb Lead to Slaughter
Lamb Lead to Slaughter manifests a Lamb that appears within Melee Range of the Minstrel. All unholy elohim within 12” of the Lamb are drawn to direct their Strikes toward this Lamb. Unholy elohim can make one attempt to Resist this draw and the results last for the entirety of the Song. Striking unholy elohim that are drawn to attack the Lamb will allow them to resist the draw for the duration of the Song. Lamb Lead to Slaughter is Resistible using Resolve.
The Lamb is always considered Exposed, always has Normal Status, and has 0 in every Attribute except Endurance and Speed. Its Endurance is equal to 40 times the SPP and it takes all WearE for allies within 12” of the Lamb. Once the Lamb’s Current Endurance reaches 0, the Lamb dissipates and all remaining WearE is dealt to the original recipient. At this point the Minstrel may immediately Restore Current Endurance equal to 20 times the SPP invested to themself and allies within 12” of themself. The Restored Endurance is divided as the Minstrel chooses and may be used to Restore Current Endurance to those who are Defeated.
The Lamb's Speed is 7 and it Moves as if in Defensive Stance. It wanders toward the nearest unholy elohim until it reaches a Range of 7” from the singing Minstrel or is within Melee Range of an enemy. If the Minstrel Moves farther away from the Lamb, the Lamb will not Move to return to the 7” Range. If the Minstrel Moves beyond the 12" from the Lamb, the Lamb will fade away and remanifest within Melee Range of the Minstrel.
Any change in SPP adjusts both Endurance and Current Endurance equally. Anything that would Wear Resolve or Passion has no effect on the Lamb. This Song can only be sung once per Day.
|
Class |
Complexity |
Effect |
Lamb that was Slain |
Manifesting Ongoing Self |
144 |
manifests a Lamb with (40xSPP) Endurance Lamb takes WearE for allies unholy elohim are drawn to Strike the Lamb when slain, Restores (20xSPP) Endurance to allies Resistible using Resolve |