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Sheep Family

Progression

Tier:1

Tier:2

Tier:3

Tier:4

1

Sacrificial Lamb

Blessed

Sacrificial Lamb

Holy

Sacrificial Lamb

Lamb that

was Slain

2

Ram Call

Blessed Ram Call

Holy Ram Call



Sacrificial Lamb

Sacrificial Lamb manifests a lamb that appears within Melee Range of the Minstrel. This lamb is a manifestation enacting human prayers beseeching the Most High to shield his servants from the unrighteous. The lamb is always considered Exposed, always has Normal Status, and has 0 in every Attribute except Endurance and Speed. Its Endurance is equal to 40 times the SPP invested and it takes all WearE for allies within 7” of the lamb. Once the lamb’s Current Endurance reaches 0, the lamb dissipates, all remaining WearE is dealt to the original recipient, and the Song ends.

The lamb's Speed is 7 and it Moves after the Minstrel's first Activation each Cycle. It Moves as if in Defensive Stance. If there is active War, it wanders toward the nearest unholy elohim until it reaches a Range of 7” from the singing Minstrel or is within Melee Range of an enemy. If the Minstrel Moves away from the lamb, the lamb will not Move to follow. If the Minstrel Moves beyond 12" from the lamb, the lamb will fade away and remanifest within Melee Range of the Minstrel. 

 Any change in SPP adjusts both the lamb's Endurance and Current Endurance equally. Anything that would Wear Resolve or Passion has no effect on the lamb. This Song can only be sung once during a War. 

Blessed Sacrificial Lamb and Holy Sacrificial Lamb can each manifest a lamb with increased maximum Endurance.


Class

Complexity

Effect

Sacrificial Lamb

Manifesting

Ongoing

Self

21

manifests a lamb with (40xSPP) Endurance (max 160)

lamb takes WearE for allies within 7" of the lamb

Blessed

Sacrificial Lamb


40

manifests a lamb with (40xSPP) Endurance (max 320)

lamb takes WearE for allies within 7" of the lamb

Holy

Sacrificial Lamb


80

manifests a lamb with (40xSPP) Endurance (max 480)

lamb takes WearE for allies within 7" of the lamb


Ram Call

Ram Call manifests 3 phantasmal rams that appear within Melee Range of the Minstrel. These rams are manifestations enacting human prayers asking the Most High to cast down his enemies. The Minstrel can guide these rams and they may each Move up to 7”. These rams may Strike opponents by passing through them. Each Strike made this way requires the use of 1 AP and adds 1 Exertion to the Minstrel. Each ram may only Strike one Target each time it Moves, but multiple rams can each Strike the same Target.

The Precision of these rams is equal to the SPP. The Force is equal to 3+SPP. Their Strikes have a 12 Effect and Passion Effect that each add 1 Exertion times the Target's Tier. The ram's Passion is considered 20 times the SPP.

Rams cannot remain manifested outside of 12” from the Minstrel. Once a Ram is outside that Range, it will fade away immediately and then remanifest within Melee Range of the Minstrel at the end of the Minstrel’s next Activation. Alternatively, the Minstrel can choose at the beginning of any of their Activations to have any the rams fade out and remanifest within Melee Range of the Minstrel, ready to act.

The Minstrel may choose to have any of the rams Stand Ready to Move, but must also Stand Ready with AP for any Strikes they would make when Moving. Ram’s Strikes resemble Ranged Strikes as they are not affected by Melee Influence, do not suffer Defensive Hits, and cannot Falter from “1”s. Neither can rams be the Target of Strikes, Spiritual Effects, or Songs.

Blessed Ram Call and Holy Ram Call can each manifest Rams with increased Precision, Force, and Passion.


Class

Complexity

Effect

Ram Call

Manifesting

Ongoing

Self

21

manifests 3 rams that may Move during each of the Minstrel's Activations

Precision = SPP, Force = (3+SPP), Passion = (20xSPP)
(max Precision 4, max Force 7, max Passion 80)

12 Effect & Passion Effect = +1 Exertion x Target's Tier

Blessed

Ram Call


40

manifests 3 rams that may Move during each of the Minstrel's Activations

Precision = SPP, Force = (3+SPP), Passion = (20xSPP)

(max Precision 8, max Force 11, max Passion 160)

12 Effect & Passion Effect = +1 Exertion x Target's Tier

Holy

Ram Call


80

manifests 3 rams that may Move during each of the Minstrel's Activations

Precision = SPP, Force = (3+SPP), Passion = (20xSPP)

(max Precision 12, max Force 15, max Passion 240)

12 Effect & Passion Effect = +1 Exertion x Target's Tier


Lamb Lead to Slaughter

Lamb Lead to Slaughter manifests a lamb that appears within Melee Range of the Minstrel. This manifestation embodies the sacrifices of those slain innocently as martyrs. All unholy elohim within 12” of the lamb are drawn to direct their Strikes toward this lamb. Unholy elohim can make one attempt to Resist this draw and the results last for the entirety of the Song. Being Struck allows unholy elohim to Resist the draw for the duration of the Song. Lamb Lead to Slaughter is Resistible using Resolve.

The lamb is always considered Exposed, always has Normal Status, and has 0 in every Attribute except Endurance and Speed. Its Endurance is equal to 40 times the SPP and it takes all WearE for allies within 12” of the lamb. Once the lamb’s Current Endurance reaches 0, the lamb dissipates and all remaining WearE is dealt to the original recipient. At this point the Minstrel may immediately Restore an amount of Current Endurance, Resolve, and/or Passion totaling 12 times the SPP currently invested to the Minstrel and all their allies within 12” of themself. The Restored Attributes are divided as the receiving character chooses and may Restore those who are Defeated.

The lamb's Speed is 7 and it Moves as if in Defensive Stance. It wanders toward the nearest unholy elohim until it reaches a Range of 7” from the singing Minstrel or is within Melee Range of an enemy. If the Minstrel Moves farther away from the lamb, the lamb will not Move to return to the 7” Range. If the Minstrel Moves beyond the 12" from the lamb, the lamb will fade away and remanifest within Melee Range of the Minstrel. 

 Any change in SPP adjusts both Endurance and Current Endurance equally. Anything that would Wear Resolve or Passion has no effect on the lamb. This Song can only be sung once per Day.


Class

Complexity

Effect

Lamb Led
to Slaughter

Manifesting

Ongoing

Self

144

manifests a lamb with (40xSPP) Endurance

lamb takes WearE for allies within 12" of the lamb

unholy elohim are drawn to Strike the lamb

when slain, Restores (12xSPP) total Attributes to allies

Resistible using Resolve