Sheep Family
Progression |
Tier:1 |
Tier:2 |
Tier:3 |
Tier:4 |
1 |
Blessed Sacrificial Lamb |
Righteous Sacrificial Lamb |
||
2 |
Blessed Ram Call |
Righteous Ram Call |
Sacrificial Lamb
Sacrificial Lamb manifests a lamb that appears within Melee Range of the Minstrel. This lamb is a manifestation enacting human prayers beseeching the Most High to shield his servants from the unrighteous. The lamb is always considered Exposed, always has Normal Status, and has 0 in every Attribute except Endurance and Speed. Its Endurance is equal to 40 times the SPP invested and it takes all WearE for allies within 7” of the lamb. Once the lamb’s Current Endurance reaches 0, the lamb dissipates, all remaining WearE is dealt to the original recipient, and the Song ends.
The lamb's Speed is 7 and it Moves after the Minstrel's first Turn each Cycle. It Moves as if in Defensive Stance. If there is active War, it wanders toward the nearest unholy elohim until it reaches a Range of 7” from the singing Minstrel or is within Melee Range of an enemy. If the Minstrel Moves away from the lamb, the lamb will not Move to follow. If the Minstrel Moves beyond 12" from the lamb, the lamb will fade away and remanifest within Melee Range of the Minstrel.
Any change in SPP adjusts both the lamb's Endurance and Current Endurance equally. Anything that would Wear Resolve or Passion has no effect on the lamb. This Song can only be sung once during a War.
Blessed Sacrificial Lamb and Righteous Sacrificial Lamb can each manifest a lamb with increased maximum Endurance.
|
Class |
Complexity |
Effect |
Sacrificial Lamb |
Manifesting Ongoing Self |
21 |
manifests a lamb with (40xSPP) Endurance (max 160) lamb takes WearE for allies within 7" of the lamb |
Blessed Sacrificial Lamb |
40 |
manifests a lamb with (40xSPP) Endurance (max 320) lamb takes WearE for allies within 7" of the lamb |
|
Righteous Sacrificial Lamb |
80 |
manifests a lamb with (40xSPP) Endurance (max 480) lamb takes WearE for allies within 7" of the lamb |
Ram Call
Ram Call manifests 3 phantasmal rams that appear within Melee Range of the Minstrel. These rams are manifestations enacting human prayers asking the Most High to cast down his enemies. The Minstrel can guide these rams and they may each Move up to 7”. These rams may Strike opponents by passing through them. Each Strike made this way requires the use of 1 AP and adds 1 Exertion to the Minstrel and the Minstrel may Move 1" with each Strike. Each ram may only Strike one Target each time it Moves, but multiple rams can each Strike the same Target.
The Precision of these rams is equal to the SPP. The Force is equal to 3+SPP. Their Strikes have a 12 Effect and Passion Effect that each add 1 Exertion to the Target. The Ram's Passion is considered 20 times the SPP.
Rams cannot remain manifested outside of 12” from the Minstrel. Once a Ram is outside that Range, it will fade away immediately and then remanifest within Melee Range of the Minstrel at the end of the Minstrel’s next Turn. Alternatively, the Minstrel can choose at the beginning of any of their Turns to have any the rams fade out and remanifest within Melee Range of the Minstrel, ready to act.
The Minstrel may choose to have any of the rams Stand Ready to Move, but must also Stand Ready with AP for any Strikes they would make when Moving. Ram’s Strikes resemble Ranged Strikes as they are not affected by Melee Influence, do not suffer Defensive Hits, and cannot Falter from 1s. Neither can rams be the Target of Strikes, Spiritual Effects, or Songs.
Blessed Ram Call and Righteous Ram Call can each manifest Rams with increased Precision, Force, and Passion.
[For Dry Bones, Sinew, & Muscle, 12 Effect & Passion Effect deal 2 Resolve damage instead of Exertion.]
|
Class |
Complexity |
Effect |
Ram Call |
Manifesting Ongoing Self |
21 |
manifests 3 rams that may Move during each of the Minstrel's Turns Precision = SPP, Force = (3+SPP), Passion = (20xSPP) 12 Effect & Passion Effect = +1 Exertion to Target |
Blessed Ram Call |
40 |
manifests 3 rams that may Move during each of the Minstrel's Turns Precision = SPP, Force = (3+SPP), Passion = (20xSPP) (max Precision 8, max Force 11, max Passion 160) 12 Effect & Passion Effect = +1 Exertion to Target |
|
Righteous Ram Call |
80 |
manifests 3 rams that may Move during each of the Minstrel's Turns Precision = SPP, Force = (3+SPP), Passion = (20xSPP) (max Precision 12, max Force 15, max Passion 240) 12 Effect & Passion Effect = +1 Exertion to Target |
Lamb Lead to Slaughter
Lamb Lead to Slaughter manifests a lamb that appears within Melee Range of the Minstrel. This manifestation embodies the sacrifices of those slain innocently as martyrs. All unholy elohim within 12” of the lamb are drawn to direct their Strikes toward this lamb. Unholy elohim can make one attempt to Resist this draw and the results last for the entirety of the Song. Being Struck allows unholy elohim to Resist the draw for the duration of the Song. Lamb Lead to Slaughter is Resistible using Resolve.
The lamb is always considered Exposed, always has Normal Status, and has 0 in every Attribute except Endurance and Speed. Its Endurance is equal to 40 times the SPP and it takes all WearE for allies within 12” of the lamb. Once the lamb’s Current Endurance reaches 0, the lamb dissipates and all remaining WearE is dealt to the original recipient. At this point the Minstrel may immediately Restore an amount of Current Endurance, Resolve, and/or Passion totaling 12 times the SPP currently invested to the Minstrel and all their allies within 12” of themself. The Restored Attributes are divided as the receiving character chooses and may Restore those who are Defeated.
The lamb's Speed is 7 and it Moves as if in Defensive Stance. It wanders toward the nearest unholy elohim until it reaches a Range of 7” from the singing Minstrel or is within Melee Range of an enemy. If the Minstrel Moves farther away from the lamb, the lamb will not Move to return to the 7” Range. If the Minstrel Moves beyond the 12" from the lamb, the lamb will fade away and remanifest within Melee Range of the Minstrel.
Any change in SPP adjusts both Endurance and Current Endurance equally. Anything that would Wear Resolve or Passion has no effect on the lamb. This Song can only be sung once per Day.
|
Class |
Complexity |
Effect |
Lamb Led |
Manifesting Ongoing Self |
144 |
manifests a lamb with (40xSPP) Endurance lamb takes WearE for allies within 12" of the lamb unholy elohim are drawn to Strike the lamb when slain, Restores (12xSPP) total Attributes to allies Resistible using Resolve |