Dancer (Minstrel Discipline)
Dancers are Minstrels who express themselves in dance as well as song. This additional expression enhances enhances Social Interactions relevant to the Songs being sung.
-
can only layer Songs from the same Family while Dancing
-
while Dancing there will be special effects applied generally to All uses of specified Social Interactions initiated or targeted within the area of the Song as well as a Skill bonus for certain Social Interaction made by the Dancer
-
All uses of specific Social Interactions being used within the area will be have a Boon or Bane
-
Dancer gets bonus Skill to certain Social Interactions enhanced by the Song(s) being sung
-
a Skill bonus of +1 is applied for every 10 Control the Dancer has above the total Complexities currently being Sung
-
(maximum of +1/2/3/4 Skill depending on the highest Tier of a Song giving the bonus)
-
-
Cry Family
- Battle Cry = Boon:1 to Excite Ally
- Dancer = + Skill to Excite Ally
- Cry for Aid = Boon:1 to Subdue Enemy
- Dancer = + Skill to Affirm Ally
- Shout = Boon:1 to Subdue Enemy
- Dancer = + Skill to Subdue Enemy
- Outcry of the Wounded = Boon:2 to Subdue Enemy
- Dancer = + Skill to Subdue Enemy
Fear Family
- Fear of the Lord = Boon:1 to Excite Enemy
- Dancer = + Skill to Excite Enemy
- Awe = Boon:1 to Subdue Enemy
- Dancer = + Skill to Subdue Enemy
- Conviction = Boon:1 to Aim Enemy & Affirm Enemy
- Dancer = + Skill to Aim Enemy & Affirm Enemy vs. Conviction's Target
- Submission = +Boon:1 to enhanced Fear Family Song(s)
- Dancer = +1 to Skill bonus of enhances Fear Family Song(s)
Psalm Family
- Rejoicing = Bane:1 to opposing Subdue Enemy
- Dancer = + Skill to Excite Ally
- Thanksgiving = Bane:1 to opposing Excite Enemy
- Dancer = + Skill to Soothe Ally
- Waiting = Bane:1 to opposing Affirm Enemy & Aim Enemy
- Dancer = + Skill to Affirm Ally
- Lamentation = Boon:1 to Subdue Enemy & Affirm Enemy
- Dancer = + Skill to Subdue Enemy
- Psalm of Praise = Bane:1 to Excite Enemy & Subdue Enemy
- Dancer = + Skill to Excite Ally & Soothe Ally
Sleep Family
- Drowsiness & Lullaby = Bane:1 to opposing Excite Ally, Affirm Ally, & Aim Ally
- Dancer = + Skill to Soothe Ally & Subdue Enemy
- Deepest Sleep = Bane:2 to opposing Excite Ally, Affirm Ally, & Aim Ally
- Dancer = + Skill to Soothe Ally & Subdue Enemy
Speed Family
- Godspeed = Bane:1 to opposing Subdue Enemy
- Dancer = + Skill to Excite Ally & Aim Ally
- Impedance = Bane:1 to opposing Excite Ally
- Dancer = + Skill to Subdue Enemy
- Winds of Heaven = Boon:1 to Aim Ally & Bane:1 to opposing Aim Ally
- Dancer = + Skill to Aim Ally
- Wind of the Spirit = Boon:1 to Excite Ally & Subdue Enemy, Bane:1 to opposing Subdue Enemy
- Dancer = + Skill to Excite Ally & Subdue Enemy
Zeal Family
- Overcome = Bane:1 to opposing Subdue Enemy
- Dancer = + Skill to Affirm Ally
- Vigor = Boon:1 to Affirm Ally
- Dancer = + Skill to Affirm Ally
- Zeal = Boon:1 to Excite Ally
- Dancer = + Skill to Affirm Ally
- Pinnacle of Passion = Boon:2 to Excite Ally
- Dancer = + Skill to Excite Ally
Because of their focused expression, Dancers cannot layer Songs from different Families while dancing. However, the Family they are singing from yields a boon to Dancers When a Dancer dances, their Control can enhance certain Social Interactions depending on the Songs they are singing. Dancers gain 1 additional Skill for them to invest for every 10 Control they have beyond the total Complexity of Songs they are currently singing. This does not allow the Dancer to exceed normal maximum Passion investments for Songs. This bonus does not apply if the Dancer is Faltering during the entire Turn in Segment 1. This bonus can provide a maximum of 4 additional SPP for each Tier of the Dancer.
Dancer’s focused expression also adds to certain Social Interactions they or their allies perform or those affected by the Dancer's Songs. This bonus varies depending on the Family being sung by the Dancer currently and are as follows:
Cry Family = Boon:1 to friendly Excite Ally and Subdue Enemy Interactions
Fear Family = Boon:1 to friendly Excite Enemy Interactions
Psalm Family = +2 to all friendly Composures
Sleep Family = Boon:1 to friendly Subdue Enemy Interactions
Speed Family = Boon:1 to friendly Excite Ally Interactions & Subdue Enemy Interactions
Zeal Family = Boon:1 to friendly Excite Ally Interactions and Affirm Ally Interactions
Dancers will not sing Songs in the Flame, Flash, Sheep, or Strike Families. Dancers will not choose a Horse as an Epic Blessing. Dancers will also not manifest a weapon. When Striking without a manifested weapon, Dancers have a 2 Action Point Strike with a Passion Effect that adds +1 Force.