Zealot (Warrior Discipline)
Zealots are very passionate Warriors who focus and build their Passion to great effect against their enemies. When the word zeal is mentioned in Scripture, someone dies shortly thereafter. This is not much different in the spiritual realm. This is not blind anger, but an intense Passion for the Zealot’s purpose. In the examples referred to in Scripture, there was usually an accompanying statement of a human or the Most High saying, “See my zeal for [insert object of zeal here]!” and after that the violence took place.
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Zeal
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+10% Natural Passion with each Strike
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add Passion equal to Endurance damage taken
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Restored Passion from Excite Interactions can be applied as Zeal instead
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maximum Passion gained from Zeal is equal to Natural Passion
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+1 Speed if there is any Passion gained from Zeal
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+2 Speed once Zeal exceeds half of Natural Passion value
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+3 Speed once Zeal is at maximum
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Stamina is derived from Current Passion if higher than Current Endurance
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no penalty for Self-Targeted Excite Interactions
Zealots progressively amp up their Passion through an ability called Zeal. With each Strike the Zealot performs against an enemy, they immediately gain an Increase to their Passion equal to 10% of their Natural Passion. The Zealot also Increases their Passion equal to any Endurance damage they suffer. Additionally, if Passion would be Restored by an Excite Interaction, the Passion can add to the Zeal bonus instead. The Passion bonuses can continue to accumulate until the total Increase from Zeal is equal to the Zealot's Natural Passion. While the Zealot’s Passion is Increased in at least one of these ways, they gain +1 Speed. Once the bonus reaches at least half of their Natural Passion, they gain +2 Speed. Finally, when they have the maximum Passion Increase from Zeal, the Zealot's Speed bonus is Increased to +3 Speed. These bonuses will slowly subside after the current War situation ends until completely gone or another War begins. Generally, even maximum Zeal will subside within an hour outside of War.
Zealots are so driven by their Passion that whenever their Passion exceeds their Endurance, their Stamina is derived from their Passion instead. Additionally, Zealots do not suffer a penalty for Self-Targeted Excite Interactions.
Zealots forgo concern for their own defense and will only employ weapons in a Two-Handed Fighting Style.
[For Flesh, Stamina is irrelevant. If the Zealot has full Zeal, their 12 Effect always triggers once if there are Hits, regardless of Stops.]
