Field Commander (Warrior/Messenger Discipline)
Field Commanders are Warrior/Messengers who focus on leading others during War. Field Commanders are wise in the ways of War. They offer strategies to their allies as well as fighting fluidly themselves, using all tools at their disposal.
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can switch between Fighting Styles with each Maneuver
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instantly gains 2 Maneuver Points
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gains bonus Maneuver Points at each Milestone
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can share Maneuvers with others within 7" regardless of Order and Tier
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shared at -1 Mastery Level unless the character knows the Maneuver
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if character knows the Maneuver, may use it at Field Commander Mastery Level
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+2 to Aim Ally Interactions
As stated, Field Commanders are fluid combatants. They can switch from one Fighting Style and/or weapon to another using no Action Points, but by simply executing a Maneuver usable with the desired weapon and Fighting Style. They also are well versed in Maneuvers, instantly gaining 2 Maneuver Points and also gaining the bonus Maneuver Points at each Milestone and still being able to select a bonus or Maneuvers Points or Social Points.
Ex. At Rank:7 a Field Commander would gain 2 bonus Maneuver Points and could choose whether to gain another 2 Maneuver Points or 2 Social Points.
Field Commanders can share their wealth of Martial Maneuvers with their allies. Field Commanders can allow any ally within 7” of themselves to utilize any Maneuver the Field Commander has mastered to at least Mastery Level 2.
Allies can use the Field Commander's Maneuvers at one Mastery Level lower than the Field Commander's Mastery. (Mastery Levels from Items do not increase the shareable Mastery unless specifically stated by the Item.) If already knows the Maneuver, they may use that Maneuver at the same Mastery as the Field Commander.
Allies can use any of the Field Commander’s Maneuvers at the allowable Mastery Level, regardless of their Order or the usual Mastery Level limits for Tier. They are, however, restricted by Fighting Style and weapon. For example, Forceful Shot still requires a Spear or Sling, and Rapid Flow and Twin Arrow still require a Bow. Shielded Defense still requires the character to assume a Shield Bearing Fighting Style.
Because of their focus on group tactics and the larger battlefield picture, Field Commanders are not as focused on individual enemies and cannot make use of Trained Eye. They do, however, gain +2 Skill to Aim Ally Interactions.