Field Commander (Warrior/Messenger Discipline)
Field Commanders are Warrior/Messengers who focus on leading others during War. Field Commanders are wise in the ways of War. They offer strategies to their allies as well as fighting fluidly themselves, using all tools at their disposal.
As stated, Field Commanders are fluid combatants. They can switch from one Fighting Style and/or weapon to another using no Action Points, but by simply executing a Maneuver usable with the desired weapon and Fighting Style. They also are well versed in Maneuvers, selecting Maneuver Points for every milestone bonus and gaining double the bonus Maneuver Points from the Milestone (ex. gaining 4 bonus Maneuver Points at Rank:7 and 6 bonus Maneuver Points at Rank:12).
Field Commanders can share their wealth of Martial Maneuvers with their allies. Field Commanders can allow any ally within 7” of themselves to utilize any Maneuver the Field Commander has mastered to at least Mastery Level 2.
Allies can use the Field Commander's Maneuvers at one Mastery Level lower than the Field Commander's Mastery. (Mastery Levels from Items do not increase the shareable Mastery unless specifically stated by the Item.) If the ally has already Mastered a Maneuver to 1 Level below the Field Commander's Mastery, they may use that Maneuver at the same Mastery as the Field Commander.
Allies can use any of the Field Commander’s Maneuvers at the allowable Mastery Level, regardless of their Order or the usual Mastery Level limits for Tier. They are, however, restricted by Fighting Style and weapon. For example, Forceful Shot still requires a Spear or Sling, and Rapid Flow and Twin Arrow still require a Bow. Shielded Defense still requires the character to assume a Shield Bearing Fighting Style.
Because of their focus on group tactics and the larger battlefield picture, Field Commanders are not as focused on individual enemies and cannot make use of Trained Eye. They do, however, gain +2 Skill to Aim Ally Interactions.