Witness (Messenger Discipline)
Witnesses are committed to the purpose of bearing witness to what transpires on the earth and guiding humans toward the right path when they can. This is very similar to their general duties as watcher, but on a broader scale and with an added emphasis on taking note and reporting on the condition of individuals and even entire regions. Witnesses travel to and fro observing, always prepared to give an account of what they have seen. Generally, Witnesses will not rush to intervene in what they observe, but will attempt subtly guide when they perceive innocent error taking place. If something more drastic is taking place, they will either observe and keep an account, run to stir up prayer, or alert other nearby elohim of the urgent situation.
-
+5 to Perceive and vs. Perceive
-
+3 Skill to Affirm/Aim Interactions when citing relevant truth and facts
-
Sword 12 Effect can trigger a 3rd time each Turn
-
Horse Form
-
distance covered is tripled
-
1 Action Point to transition
-
may Move 2" while transitioning
-
-
cannot be in Defensive Stance
-
Witnesses are skilled observers and also are adept at hiding their own presence. Their to Perceive an their vs. Perceive are both improved by 5. Witnesses gain +3 Skill to Affirm/Aim Interactions when they are able to cite relevant truth and facts to strengthen their point.
Witnesses need to travel quickly and are blessed with the ability to assume the form of a horse. This concept is derived from imagery found in the book of Zechariah. When in horse form, Witnesses can move at triple the normal rate, traveling 3” for each Action Point spent to Move. Also, while in horse form the Witness cannot make Strikes, be in Defensive Stance, or perform any action other than moving. It takes 1 Action Point to either enter or leave their horse form, but Witnesses can Move 2" while doing so. When leaving horse form, the Witnesses may choose to assume Defensive Stance and may manifest their Sword or equip a carried Item without spending additional Action Points to do so. Similarly, the Witness does not have to spend additional Action Points to put away a carried Item when entering horse form.
Witnesses are gatherers of truth and so choose to only use a Sword. The number of times that they can trigger the Sword’s “12” Effect is still limited to once each Strike but can trigger up to 3 times each Segment. Also, Witnesses will not choose a Horse as an Epic Blessing as it conflicts with their ability to take on a horse form.