Minstrels
Minstrels are the lead worshipers of the Armies of Heaven. They possess more Passion than any other Order. They pour this Passion into Songs that inspire their allies and challenge their enemies. Their incredible Control helps them sing more complex Songs or even layer multiple Songs at once. Still, they must pay heed as they are the weakest Order in Might and Endurance.
Minstrels largely set the tone of the atmosphere around them. Their Passion is so great that some would say it takes more Control for them to stay quiet rather than sing. The Most High is the reason for their excitement, and they will readily direct their Passion against those who oppose Him. Those who are Defeated when facing a Minstrel often find they have been depleted of Resolve or Passion rather than or in addition to Endurance.
The Minstrel has the face of a Man. Man is representative of Passion and potential. Man by himself is weak, but with discipline and faith he can become a conqueror.
Special Abilities
Minstrels are prolific persuaders and can employ their Boundless Spark to make more frequent attempts to influence others. Minstrels may perform two Social Interactions each Turn instead of only one. These may not affect the same Target.
Boundless Spark |
Tier:1 |
Tier:2 |
Tier:3 |
Tier:4 |
Minstrel |
may perform 2 Social |
no |
no |
no |
Development Styles
Minstrels are most differentiated by the Song Families they have learned. Through their Songs they can impassion and invigorate their allies and increase their speed, presence, and damage. They can bring their enemies low by singing of the effects and judgment of their rebellion. Such Songs can diminish the enemy's Resolve and Passion, but can also stagger, slow, and tire their foes. They can even manifest empowered weapons and other manifestations with which to strike their enemies.
Minstrels do not gain extra Social Points, but they do get to make multiple Social Interactions each Turn, so which Social Skills they choose to invest in will shape the extra influence they can have on others and the humans they interact with.
Their choice of Primary and Secondary Attribute can help them be able to push themselves harder and stand stronger, enhance their already strong Passion, allow them to layer the most difficult Songs together, or better equip them for battle.
After reaching at least Rank:3 Minstrels can consider joining one of these Disciplines. These Disciplines lean into specific styles of play as well. Each come with benefits, but also costs that the character may not want to pay. Some players see that a certain Discipline is exactly what they want their character to be while many also realize that they prefer the flexibility of remaining a Minstrel independent of the additional restrictions of a Discipline. Dancers enhance Songs within a theme as they expressively dance. Seraphim bring the fiery purifying presence of the Most High. Standard Bearers inspire and empower their allies as they rally them around their shared mission.
Minstrel Disciplines
Attributes
Minstrels gain the following bonuses to their Basic Attributes during character creation:
Control = +3
Swiftness = +3
Endurance = +3
Resolve = +7
Passion = +12
Minstrels' Seed Multipliers, meaning the amount of growth in a Basic Attribute for each Seed of Growth sprouted, are as follows:
Might = x1
Control = x2.5
Swiftness = x1.5
Endurance = x1
Resolve = x2.5
Passion = x3
Starting Skills and Progression
A Minstrel's greatest strength is their repertoire of Songs. Minstrels begin knowing the first Song in 3 different Families. As they progress in Rank, their Song options will increase, but they will also grow in their Attributes.
Each new Rank a Minstrel will gain:
- +2 to their Primary Attribute (Rank:40+ increases 7 instead)
- +1 to their Secondary Attribute (Rank:40+ increases 3 instead)
- 12 Seeds of Growth (Rank:40+ adds 40 Seeds instead, 7 in Primary and Secondary, 12 at random, and 14 assigned how you like)
- 1 Social Point
- 1 Song (the next in known Family, or the first in a new Family)
At certain milestones, Minstrels will also gain bonus Songs. The character will gain other bonuses at these milestones as well that are not specific to their Order.
Milestones:
- Rank:7 (graduation from Fledgling status) = 1 Song
- Rank:12 (Tier:2) = (choice) 1 Tier:2 Song or 3 Tier:1 Songs (from different Families)
- Rank:24 (Tier:3) = (choice) 1 Tier:3 Song or 3 Tier:1-2 Songs (from different Families)
- Rank:40 (Tier:4) = (choice) 3 Tier:1-3 Songs (from different Families)