Messengers
Messengers are the communications force within the Armies of Heaven. They possess incredible Swiftness and Control (Self-Control). They certainly have the Control to stay out of unnecessary War.
When they do engage an opponent, most Messengers prefer to engage them from afar using a Bow or Sling. This is because they do not have an abundance of Endurance or Resolve to stand firm in the face of adversity.
Messengers have a Passion to accomplish their missions in service to the Most High. They are often tasked with delivering news or observing and bearing witness to what they have seen. They are also sent to appear to humans in dreams, visions, or even in manifested form. In setting about their tasks, Messengers will always try to find the most efficient way to do things. “Work smarter, not harder,” is the Messenger’s unspoken motto. Their increased Perception helps them in this, allowing them to more easily Perceive information that can help them and their allies make the best decisions possible. Their skill can also help them avoid revealing their own presence before they wish it known. Messengers often tend to be loners if for no other reason than others must struggle to keep up.
The Messenger has the face of an Eagle. The Eagle is representative of deity. It is also an efficient and perceptive hunter, soaring high above all things and spotting the smallest of prey.
Special Abilities
Situational Awareness reduces the cost to improve all Social Attributes by 1 (to a minimum of 1).
Trained Eye lets a Messenger choose a Target to watch. The Messenger must pass a Perceive Interaction vs. the Target (with a Difficulty of 0) and will then have certain benefits against the Target. The Messenger ignores any Guard the Target gains from Defensive Stance. The Messenger also gains 1 Adjustment in their favor vs. any Strike made by the Target or when making Check Rolls and Resist Checks vs. the Target.
The Messenger may attempt to establish Trained Eye only once per Turn. The Messenger may drop the current Target to attempt to watch a new Target. If the Messenger loses line of sight with the Target for an extended time, Trained Eye may be lost.
Trained Eye |
Tier:1 |
Tier:2 |
Tier:3 |
Tier:4 |
Messenger |
1 Defensive Adjustment and ignore Guard from Defensive Stance on 1 Perceived Target |
2 Defensive Adjustments |
2 Perceived Targets |
3 Defensive Adjustments |
Messenger Disciplines
After reaching at least Rank:3 Messengers can consider joining one of these Disciplines:
Attributes
Messengers gain the following bonuses to their Basic Attributes during character creation:
Might = +3
Control = +7
Swiftness = +12
Endurance = +3
Resolve = +3
Passion = +3
Messengers' Seed Multipliers, meaning the amount of growth in a Basic Attribute for each Seed of Growth sprouted, are as follows:
Might = x1.5
Control = x3
Swiftness = x2.5
Endurance = x1.5
Resolve = x1
Passion = x2
Progression
As Messengers progress, they will grow primarily in Social Attributes, but will also gain Martial Maneuvers.
Each new Rank a Messenger will gain:
- +2 to their Primary Attribute (Rank:40+ increases 7 instead)
- +1 to their Secondary Attribute (Rank:40+ increases 3 instead)
- 12 Seeds of Growth (Rank:40+ adds 40 Seeds instead, 7 in Primary and Secondary, 12 at random, and 14 assigned how you like)
- 2 Social Points
- 1 Maneuvers Point
At certain milestones, Messengers will also gain bonus Social Points. The character will gain other bonuses at these milestones as well that are not specific to their Order.
Milestones:
- Rank:7 (graduation from Fledgling status) = 2 Social Points
- Rank:12 (Tier:2) = 3 Social Points
- Rank:24 (Tier:3) = 4 Social Points
- Rank:40 (Tier:4) = 5 Social Points