Flash Family
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Progression |
Tier:1 |
Tier:2 |
Tier:3 |
Tier:4 |
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1 |
Blessed |
Righteous Flashing Blade |
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2 |
Blessed Flashing Bolts |
Righteous Flashing Bolts |
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3 |
Blessed |
Righteous |
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4 |
Blessed |
Righteous |
Flashing Blade
Flashing Blade immediately manifests a Sword(s) that the Minstrel may wield. The Sword flashes with furious Strikes that add only 1 Exertion each. The Sword gives the Minstrel the ability to use the Quick Strike Maneuver at Mastery Level 1, regardless of current Fighting Style. If the Minstrel invests at least 2 SPP into Flashing Blade, the Sword's 12 Effect can trigger up to 3 times each Turn. If the Minstrel invests 3 SPP into Flashing Blade, Quick Strike is Level 2 instead. If the elohim has already learned Quick Strike, Flashing Blade can instead give it +1 Mastery Level while being used in a Dual-Wielding Fighting Style, up to a maximum of Mastery Level 3.
Unlike usual, the Song takes effect during the Minstrels current Turn once the Song is begun and ends at the beginning of their next Song window. If holding an Item other than a Sword, the Item is put away and can be automatically re-equipped when the Song is ended. Spiritual Effects and Songs that create weapons are mutually exclusive.
Blessed Flashing Blade allows additional SPP to be invested, increasing the Mastery Level of Quick Strike and adding additional possible triggers to the Sword's 12 Effect. The +1 Mastery Level for a character who already knows Quick Strike now has a maximum of Level 4. Righteous Flashing Blade allows even more SPP to be invested, further increasing the Mastery Level of Quick Strike and further reducing the Exertion added by each Strike. The +1 Mastery Level for a character who already knows Quick Strike now has a maximum of Level 5.
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Class |
Complexity |
Effect |
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Flashing Blade |
Manifesting Immediate Self |
12 |
manifests a flashing Sword that strikes for only 1 Exertion allows Level 1 Quick Strike if 2 SPP, 12 Effect can trigger up to 3 times per Turn if 3 SPP, allows Level 2 Quick Strike |
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Blessed Flashing Blade |
24 |
manifests a flashing Sword that strikes for only 1 Exertion 12 Effect can trigger up to 3 times per Turn allows Level 2 Quick Strike if 5 SPP, 12 Effect can trigger up to 4 times per Turn if 7 SPP, allows Level 3 Quick Strike |
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Righteous Flashing Blade |
40 |
manifests a flashing Sword that strikes for only 1 Exertion 12 Effect can trigger up to 4 times per Turn allows Level 3 Quick Strike if 10 SPP, 12 Effect can trigger unlimited times per Turn |
Flashing Bolts
Flashing Bolts causes the Minstrel or one ally to Move instantly, resembling a flash of lightning after each Turn the Minstrel has. The Move is so fast that it is treated as if the character has teleported to the new location, unaffected by anything that would extend or reduce the distance traveled. Also, when at least 4 SPP is invested by the Minstrel, the character is energized and their Exertion is reduced by 3.
If the Minstrel Moves this way, Ranges for all other Songs are determined after they Move.
Blessed Flashing Bolts reduces Exertion by 3 more if the Minstrel is investing at least 8 SPP. Righteous Flashing Bolts reduces Exertion by 3 more if the Minstrel is investing at least 12 SPP.

[For Flesh, Exertion is not removed. Instead, Restore (1xTarget's Tier) Endurance to the Target]
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Class |
Complexity |
Effect |
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Flashing Bolts |
Manifesting Ongoing Boosting |
12 |
causes one holy elohim each Turn to Move like flashing lightning Target can instantly Move up to 2" for each Level of Effect (max 3 LoE) if 7 SPP, also reduces Target's Exertion by 3 |
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Blessed Flashing Bolts |
24 |
causes one holy elohim each Turn to Move like flashing lightning Target can instantly Move up to 2" for each Level of Effect (max 7 LoE) if 7 SPP, also reduces Target's Exertion by 3 if 14 SPP, reduces Target's Exertion by 3 more |
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Righteous Flashing Bolts |
40 |
causes one holy elohim each Turn to Move like flashing lightning Target can instantly Move up to 2" for each Level of Effect (max 12 LoE) if 7 SPP, also reduces Target's Exertion by 3 if 14 SPP, reduces Target's Exertion by 3 more if 24 SPP, reduces Target's Exertion by 3 more |
Striking Spear
Striking Spear immediately manifests a lightning-like Spear the Minstrel can wield and that remanifests as soon as it is thrown. The Spear cannot be manifested in a Two-Handed Fighting Style. If the Minstrel invests at least 2 SPP, the Spear strikes with explosive power giving the Minstrel the ability to use the Rebuff Maneuver at Level 1 Mastery Level without being in a Two-Handed Fighting Style and even when throwing the Spear. If the Minstrel invests 3 SPP into Striking Spear, Rebuff is Level 2 instead.
Unlike usual, the Song takes effect during the Minstrels current Turn once the Song is begun and ends at the beginning of their next Song window. If holding an Item other than a Spear, the Item is put away and can be automatically re-equipped when the Song is ended. Spiritual Effects and Songs that create weapons are mutually exclusive.
Blessed Striking Spear allows additional SPP to be invested, increasing the Mastery Level of Rebuff and adding additional Difficulty to the Control Check vs. Falter. Righteous Striking Spear allows even more SPP to be invested, further increasing the Mastery Level of Quick Strike and adding additional more Difficulty to the Control Check vs. Falter.
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Class |
Complexity |
Effect |
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Striking Spear |
Manifesting Immediate Self |
21 |
manifests a lightning Spear that remanifests when thrown if 2 SPP, allows Level 1 Rebuff, even when thrown |
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Blessed Spear |
40 |
manifests a lightning Spear that remanifests when thrown allows Level 2 Rebuff, even when thrown if 5 SPP, add 1 additional Difficulty to Control Check vs. Falter if 7 SPP, allows Level 3 Rebuff |
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Righteous Striking |
80 |
manifests a lightning Spear that remanifests when thrown allows Level 3 Rebuff, even when thrown adds 1 additional Difficulty to Control Check vs. Falter if 10 SPP, instead add 2 additional Difficulty to Control Check if 12 SPP, allows Level 4 Rebuff |
Thunderous Bolts
Thunderous Bolts scatters the enemies of the Most High with lightning and thunder. After each Turn the Minstrel has, a bolt of lightning will strike one Target, causing 24(8) Passion damage. Additionally, any unholy characters within Melee Range of the Target are Knocked Back 6"(2") away from the Target. This Song is Resistible using Resolve.
Blessed Thunderous Bolts causes 36(12) Passion damage with each bolt. Righteous Thunderous Bolts causes 48(16) Passion damage.
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Class |
Complexity |
Effect |
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Thunderous Bolts |
Manifesting Ongoing Damaging |
40 |
a bolt of judgment strikes one Target each Turn inflicting 24(8) Passion damage Knocks Back all unholy elohim within 3" of Target 6"(2") from Target Resisted using Resolve |
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Blessed Thunderous Bolts |
80 |
a bolt of judgment strikes one Target each Turn inflicting 39(13) Passion damage Knocks Back all unholy elohim within 3" of Target 6"(2") from Target Resisted using Resolve |
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Righteous Thunderous Bolts |
120 |
a bolt of judgment strikes one Target each Turn inflicting 54(18) Passion damage Knocks Back all unholy elohim within 3" of Target 6"(2") from Target Resisted using Resolve |
Lightning Arrows
Lightning Arrows immediately manifests a Bow that the Minstrel can wield firing lightning projectiles. These arrows fly so fast they can ignore some of the Defender's defensive efforts. The Bow also allows the Minstrel utilize the Rapid Flow and Twin Arrow Maneuvers. The Stops ignored and the Mastery Level of the Maneuvers increase as more Passion is invested into the Song.
Unlike usual, the Song takes effect during the Minstrels current Turn once the Song is begun and ends at the beginning of their next Song window. If holding an Item other than a Bow, the Item is put away and can be automatically re-equipped when the Song is ended. Spiritual Effects and Songs that create weapons are mutually exclusive.
The maximum SPP investment is 24. If holding an Item other than a Bow, the Item is put away and can be automatically re-equipped when the Song is ended.
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Class |
Complexity |
Effect |
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Lightning Arrows |
Manifesting Immediate Self |
144 |
manifests a Bow firing lightning that ignores 1 Stop gives Rapid Flow and Twin Arrow at Mastery Level 2 if 20 SPP, ignores 2 Stops and Maneuvers are Mastery 3 if 24 SPP, ignores 3 Stops and Maneuvers are Mastery 4 |