Flash Family
Progression |
Tier:1 |
Tier:2 |
Tier:3 |
Tier:4 |
1 |
Blessed |
Righteous Flashing Blade |
||
2 |
Blessed Flashing Bolts |
Righteous Flashing Bolts |
||
3 |
Blessed |
Righteous |
||
4 |
Blessed |
Righteous |
Flashing Blade
Flashing Blade manifests a Sword(s) that the Minstrel may wield. The Sword can make blindingly fast Strikes. The Sword is like a regular weapon except it's 12 Effect is replaced with "may instantly Strike for 1 AP and 1 Exertion inflicting 20% x (SPP) damage" and may only trigger once each Strike. The Minstrel cannot Move during the 1 AP Strike. No more than 2 SPP may be invested into Flashing Blade.
If holding an Item other than a Sword, the Item is put away and can be automatically re-equipped when the Song is ended. Spiritual Effects and Songs that create weapons are mutually exclusive.
Blessed Flashing Blade can have up to 4 SPP invested into it and inflicts up to 80% damage on the additional Strikes. Righteous Flashing Blade can have up to 6 SPP for up to 120% damage.
[For Dry Bones and Flesh, no Exertion is added.]
|
Class |
Complexity |
Effect |
Flashing Blade |
Manifesting Ongoing Self |
12 |
manifests a flashing Sword 12 Effect changed to instantly Strike again for 20%x(SPP) damage (max 40%) additional Strikes each use 1 AP and add 1 Exertion |
Blessed Reject |
24 |
manifests a flashing Sword 12 Effect changed to instantly Strike again for 20%x(SPP) damage (max 80%) additional Strikes each use 1 AP and add 1 Exertion |
|
Righteous Reject |
40 |
manifests a flashing Sword 12 Effect changed to instantly Strike again for 20%x(SPP) damage (max 120%) additional Strikes each use 1 AP and add 1 Exertion |
Flashing Bolts
Flashing Bolts causes the Minstrel or one ally to Move instantly, resembling a flash of lightning after each Turn the Minstrel has. The Move is so fast that it is treated as if the character has teleported to the new location, unaffected by anything that would extend or reduce the distance traveled. Also, when at least 4 SPP is invested by the Minstrel, the character is energized and their Exertion is reduced by 3.
If the Minstrel is Moves this way, Ranges for all other Songs are determined before they Move.
Blessed Flashing Bolts reduces Exertion by 3 more if the Minstrel is investing at least 8 SPP. Righteous Flashing Bolts reduces Exertion by 3 more if the Minstrel is investing at least 12 SPP.
[For Dry Bones and Flesh, Exertion is not removed.]
|
Class |
Complexity |
Effect |
Flashing Bolts |
Manifesting Ongoing Boosting |
21 |
causes one holy elohim each Turn to Move like flashing lightning Target can instantly Move up to 3" + 1" for each Level of Effect (max 3 LoE) if 4 SPP invested, also reduces Target's Exertion by 3 |
Blessed Flashing Bolts |
40 |
causes one holy elohim each Turn to Move like flashing lightning Target can instantly Move up to 3" + 1" for each Level of Effect (max 7 LoE) if 4 SPP invested, also reduces Target's Exertion by 3 if 8 SPP invested, reduces Target's Exertion by 3 more |
|
Righteous Flashing Bolts |
80 |
causes one holy elohim each Turn to Move like flashing lightning Target can instantly Move up to 3" + 1" for each Level of Effect (max 12 LoE) if 4 SPP invested, also reduces Target's Exertion by 3 if 8 SPP invested, reduces Target's Exertion by 3 more if 12 SPP invested, reduces Target's Exertion by 3 more |
Striking Spear
Striking Spear manifests a Spear(s) the Minstrel can wield. The Spear is like a regular weapon except it Knocks Back the Target relative to the SPP invested. No more than 2 SPP may be invested into Striking Spear.
If holding another Item, the Item is put away and can be automatically re-equipped when the Song is ended. Spiritual Effects and Songs that create weapons are mutually exclusive.
Blessed Striking Spear can have up to 4 SPP invested into it and gives a penalty to the Control Check vs. Falter. Righteous Striking Spear can have up to 6 SPP invested causing greater Knock Back and gives a larger penalty to the Control Check vs. Falter.
|
Class |
Complexity |
Effect |
Striking Spear |
Manifesting Ongoing Self |
12 |
manifests a lightning Spear Knocks Back Target (SPP)" (max 2") KB occurs as long as there are Hits (RoS) |
Blessed Spear |
24 |
manifests a lightning Spear Knocks Back Target (SPP)" (max 4") KB occurs as long as there are Hits (RoS) +1 Difficult to Control Check vs. Falter |
|
Righteous Striking |
40 |
manifests a lightning Spear Knocks Back Target (SPP)" (max 6") KB occurs as long as there are Hits (RoS) +2 Difficult to Control Check vs. Falter |
Thunderous Bolts
Thunderous Bolts scatters the enemies of the Most High with lightning and thunder. After each Turn the Minstrel has, a bolt of lightning will strike one Target, causing 24(8) Passion damage and Knocking Back the Target away from the Minstrel 6"(2"). Additionally, any unholy characters within Melee Range of the Target are also Knocked Back 6"(2") away from the Target. This Song is Resistible using Resolve.
Blessed Thunderous Bolts causes 36(12) Passion damage with each bolt. Righteous Thunderous Bolts causes 48(16) Passion damage.
|
Class |
Complexity |
Effect |
Thunderous Bolts |
Manifesting Ongoing Damaging |
40 |
a bolt of judgment strikes one Target each Turn inflicting -24(8) Passion Target is Knocked Back 6"(2") away from Minstrel Knocks Back all unholy elohim within 3" of Target 6"(2") from Target Resisted using Resolve |
Blessed Thunderous Bolts |
80 |
a bolt of judgment strikes one Target each Turn inflicting -36(12) Passion Target is Knocked Back 6"(2") away from Minstrel Knocks Back all unholy elohim within 3" of Target 6"(2") from Target Resisted using Resolve |
|
Righteous Thunderous Bolts |
120 |
a bolt of judgment strikes one Target each Turn inflicting -48(16) Passion Target is Knocked Back 6"(2") away from Minstrel Knocks Back all unholy elohim within 3" of Target 6"(2") from Target Resisted using Resolve |
Lightning Arrows
Lightning Arrows manifests a Bow that the Minstrel can wield that fires lightning. These arrows fly so fast they can ignore some of the Defender's defensive efforts. The Bow also allows the Minstrel utilize the Rapid Flow and Twin Arrow Maneuvers. The Stops ignored and the Mastery Level of the Maneuvers increase as more Passion is invested into the Song.
The maximum SPP investment is 12. If holding an Item other than a Bow, the Item is put away and can be automatically re-equipped when the Song is ended.
|
Class |
Complexity |
Effect |
Lightning Arrows |
Manifesting Ongoing Self |
144 |
manifests a Bow firing lightning that ignores 1 Stop gives Rapid Flow and Twin Arrow at Mastery Level 2 if 10 SPP invested, ignores 2 Stops and Maneuvers are Mastery 3 if 12 SPP invested, ignores 3 Stops and Maneuvers are Mastery 4 |