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Flash Family

Progression

Tier:1

Tier:2

Tier:3

Tier:4

1

Flashing Blade

Blessed
Flashing Blade

Righteous

Flashing Blade

Lightning Arrows

2

Flashing Bolts

Blessed

Flashing Bolts

Righteous

Flashing Bolts


3

Striking Spear

Blessed
Striking Spear

Righteous
Striking Spear


4

Thunderous Bolts

Blessed
Thunderous Bolts

Righteous
Thunderous Bolts



Flashing Blade

Flashing Blade manifests a Sword(s) that the Minstrel may wield. The Sword can make blindingly fast Strikes. The Sword is like a regular weapon except it's 12 Effect is replaced with "may instantly Strike for 1 AP and 1 Exertion inflicting 10% x (SPP) Wear" and may only trigger once each Strike. The Minstrel cannot Move during the 1 AP Strike. No more than 2 SPP may be invested into Flashing Blade.

If holding an Item other than a Sword, the Item is put away and can be automatically re-equipped when the Song is ended. Spiritual Effects and Songs that create weapons are mutually exclusive.

Blessed Flashing Blade can have up to 4 SPP invested into it and inflicts up to 80% Wear on the additional Strikes. Righteous Flashing Blade can have up to 6 SPP for up to 120% Wear.

[For Dry Bones and Flesh, no Exertion is added.]


Class

Complexity

Effect

Flashing Blade

Manifesting

Ongoing

Self

12

manifests a flashing Sword

12 Effect changed to instantly Strike again for 20%x(SPP) Wear (max 40%)

additional Strikes each use 1 AP and add 1 Exertion

Blessed

Reject


24

manifests a flashing Sword

12 Effect changed to instantly Strike again for 20%x(SPP) Wear (max 80%)

additional Strikes each use 1 AP and add 1 Exertion

Righteous

Reject


40

manifests a flashing Sword

12 Effect changed to instantly Strike again for 20%x(SPP) Wear (max 120%)

additional Strikes each use 1 AP and add 1 Exertion


Flashing Bolts

Flashing Bolts causes one ally after to Move instantly, resembling a flash of lightning, each Turn the Minstrel has. The Move is so fast that it is treated as if the character has teleported to the new location, unaffected by anything that would extend or reduce the distance traveled. Also, when at least 4 SPP is invested by the Minstrel, the affected ally's Exertion is reduced by 3.

Blessed Flashing Bolts reduces Exertion by 3 more if the Minstrel is investing at least 8 SPP. Righteous Flashing Bolts reduces Exertion by 3 more if the Minstrel is investing at least 12 SPP.

[For Dry Bones and Flesh, Exertion is not removed.] 


Class

Complexity

Effect

Flashing

Bolts

Manifesting

Ongoing

Boosting

21

causes one holy elohim each Turn to Move like flashing lightning

Target can instantly Move up to 3" + 1" for each Level of Effect (max 3 LoE)

if 4 SPP invested, also reduces Target's Exertion by 3

Blessed

Flashing

Bolts


40

causes one holy elohim each Turn to Move like flashing lightning

Target can instantly Move up to 3" + 1" for each Level of Effect (max 7 LoE)

if 4 SPP invested, also reduces Target's Exertion by 3

if 8 SPP invested, reduces Target's Exertion by 3 more

Righteous

Flashing

Bolts


80

causes one holy elohim each Turn to Move like flashing lightning

Target can instantly Move up to 3" + 1" for each Level of Effect (max 12 LoE)

if 4 SPP invested, also reduces Target's Exertion by 3

if 8 SPP invested, reduces Target's Exertion by 3 more

if 12 SPP invested, reduces Target's Exertion by 3 more


Striking Spear

Striking Spear manifests Spear(s) the Minstrel can wield. The Spear is like a regular weapon except it has an additional Passion Effect that Knocks Back the Target relative to the SPP invested. No more than 2 SPP may be invested into Striking Spear.

If holding another Item, the Item is put away and can be automatically re-equipped when the Song is ended. Spiritual Effects and Songs that create weapons are mutually exclusive.

Blessed Striking Spear can have up to 4 SPP invested into it and Righteous Striking Spear can have up to 6 SPP invested causing greater Knock Back.

[For Dry Bones and Flesh, change the Passion Effect to additional 12 Effect.]


Class

Complexity

Effect

Striking

Spear

Manifesting

Ongoing

Self

21

manifests a lightning Spear

adds Passion Effect that Knocks Back Target (1xSPP)" (max 2")


Blessed
Striking

Spear


40

manifests a lightning Spear

adds Passion Effect that Knocks Back Target (1xSPP)" (max 4")


Righteous

Striking
Spear


80

manifests a lightning Spear

adds Passion Effect that Knocks Back Target (1xSPP)" (max 6")



Thunderous Bolts

Thunderous Bolts scatters the enemies of the Most High with lightning and thunder. After each Turn the Minstrel has, a bolt of lightning will strike one Target, causing 24(8) WearP and Knocking Back the Target away from the Minstrel 6"(2"). Additionally, any unholy characters within Melee Range of the Target are also Knocked Back 6"(2") away from the Target. This Song is Resistible using Resolve.

Blessed Thunderous Bolts causes 36(12) WearP with each bolt. Righteous Thunderous Bolts causes 48(16) WearP.


Class

Complexity

Effect

Thunderous

Bolts

Manifesting

Ongoing

Wearing

40

a bolt of judgment strikes one Target each Turn inflicting 24(8) WearP

Target is Knocked Back 6"(2") away from Minstrel

Knocks Back all unholy elohim within 3" of Target 6"(2") from Target

Resisted using Resolve

Blessed

Thunderous

Bolts


80

a bolt of judgment strikes one Target each Turn inflicting 36(12) WearP

Target is Knocked Back 6"(2") away from Minstrel

Knocks Back all unholy elohim within 3" of Target 6"(2") from Target

Resisted using Resolve

Righteous

Thunderous

Bolts


120

a bolt of judgment strikes one Target each Turn inflicting 48(16) WearP

Target is Knocked Back 6"(2") away from Minstrel

Knocks Back all unholy elohim within 3" of Target 6"(2") from Target

Resisted using Resolve


Lightning Arrows

Lightning Arrows manifests a Bow that the Minstrel can wield that fires lightning. The Bow allows the Minstrel utilize the Rapid Flow and Twin Arrow Maneuvers. at a Mastery The Mastery Level is increased for every The Increase is twice the invested SPP. The Staff also Knocks Back elohim Struck by the Minstrel 1" for every Hit, regardless of Stops.

The maximum SPP investment is 12. If holding an Item other than a Bow, the Item is put away and can be automatically re-equipped when the Song is ended.


Class

Complexity

Effect

Lightning

Arrows

Manifesting

Ongoing

Self

144

manifests a Bow firing lightning that ignores up to 2 Stops

if 8 SPP Invested, gives Rapid Flow and Twin Arrow at Mastery Level 2

if 10 SPP Invested, gives Rapid Flow and Twin Arrow at Mastery Level 3

if 12 SPP Invested, gives Rapid Flow and Twin Arrow at Mastery Level 4