Speed Family
Progression |
Tier:1 |
Tier:2 |
Tier:3 |
Tier:4 |
1 |
Blessed Godspeed |
Holy Godspeed |
||
2 |
Blessed Impedance |
Holy Impedance | ||
3 |
Blessed Winds of Heaven |
Holy Winds of Heaven |
Godspeed
Godspeed inspires allies to act with increased Speed.
Blessed Godspeed and Holy Godspeed each increase the maximum Speed given to allies.
|
Class |
Complexity |
Effect |
Godspeed |
Affecting Ongoing Boosting |
21 |
adds 1 Speed +1 for each Level of Effect (max 3 LoE) to all good |
Blessed Godspeed |
40 |
adds 1 Speed +1 for each Level of Effect (max 7 LoE) to all good |
|
Holy Godspeed |
80 |
adds 1 Speed +1 for each Level of Effect (max 12 LoE) to all good |
Impedance
Impedance demotivates unholy elohim, reducing their Speed by 6(2). This Song is Resistible using Passion.
Blessed Impedance reduces Speed by 9(3). Holy Impedance reduces Speed by 12(4).
|
Class |
Complexity |
Effect |
Impedance |
Affecting Ongoing Resistible |
21 |
reduces Speed of all unholy elohim by 6(2) Resisted using Passion |
Blessed Impedance |
40 |
reduces Speed of all unholy elohim by 9(3) Resisted using Passion |
|
Holy Impedance |
80 |
reduces Speed of all unholy elohim by 12(4) Resisted using Passion |
Winds of Heaven
Winds of Heaven manifests a strong wind that doubles the distance covered by allies when Moving and also halves the distance covered by up to Tier:1 unholy elohim. The amount of distance halved or doubled each Segment is equal to the SPP invested and is tracked using the amount of distance that would be covered before any effects are applied to the distance. (For example, spending 2 Actions Points moving would count as 2" halved or doubled, regardless if the distance was halved by Defensive Stance or increased by having a Horse.)
Unlike most Songs, the Range of this Song is constant. The Song’s effect begins after and ends with the last Action Point that puts a character into or out of Range. Any Strikes and their associated Moving are based upon the Range when the Strike was initiated. Multiple instances of Winds of Heaven can compound to increase the amount of distance halved or doubled, but it will still only be halved or doubled. Winds of Heaven and Tempest offset by the comparative distances they would affect.
Blessed Winds of Heaven can affect more distance and affects up to Tier:2 unholy elohim. Holy Winds of Heaven can affect even more distance and affects all unholy elohim.
|
Class |
Complexity |
Effect |
Winds of Heaven |
Manifesting Ongoing Self |
40 |
doubles distance Moved by holy elohim = SPP halves distance Moved by unholy elohim = SPP affects up to Tier:1 unholy elohim |
Blessed Winds of Heaven |
80 |
doubles distance Moved by holy elohim = SPP halves distance Moved by unholy elohim = SPP affects up to Tier:2 unholy elohim |
|
Holy Winds of Heaven |
120 |
doubles distance Moved by holy elohim = SPP halves distance Moved by unholy elohim = SPP affects all unholy elohim |
Wind of the Spirit
Wind of the Spirit manifests a powerful wind that speeds or slows the progress of Songs (including this one) and Ranged Strikes. Allies’ Songs and Ranged Strikes are furthered by 0.5” for every 2 SPP invested by the singing Minstrel. The Ranges of unholy Songs and Ranged Strikes passing through the Song’s Range are precluded by 3”(1”) immediately upon touching the Range of this Song. Wind of the Spirit is Resistible using Passion. It is Resisted with each individual Strike and once each Cycle for Songs as a whole per singing Minstrel.
|
Class |
Complexity |
Effect |
Wind of the Spirit |
Manifesting Ongoing Boosting Resistible |
144 |
adds 0.5" Range to holy Ranged Strikes & Songs for each Level of Effect (max 40 LoE) reduces Range of unholy Ranges Strikes & Songs by 3"(1") Resisted using Passion |