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Speed Family

Progression

Tier:1

Tier:2

Tier:3

Tier:4

1

Godspeed

Blessed Godspeed

Righteous Godspeed

Wind of the Spirit

2

Impedance

Blessed Impedance

Righteous Impedance

3

Winds of Heaven

Blessed

Winds of Heaven

Righteous

Winds of Heaven



Godspeed

Godspeed inspires holy elohim to act with increased Speed.

Blessed Godspeed and Righteous Godspeed each increase the maximum Speed given.


Class

Complexity

Effect

Godspeed

Affecting

Ongoing

Boosting

21

adds 1 Speed +1 for each Level of Effect (max 3 LoE) to all holy elohim

Blessed

Godspeed


40

adds 1 Speed +1 for each Level of Effect (max 7 LoE) to all holy elohim

Righteous

Godspeed


80

adds 1 Speed +1 for each Level of Effect (max 12 LoE) to all holy elohim


Impedance

Impedance demotivates unholy elohim, reducing their Speed by 6(2). Speed cannot be reduced below 3 in this way. This Song is Resistible using Passion.

Blessed Impedance reduces Speed by 9(3). Righteous Impedance reduces Speed by 12(4).


Class

Complexity

Effect

Impedance

Affecting

Ongoing

Resistible

21

reduces Speed of all unholy elohim by 6(2)

Resisted using Passion

Blessed

Impedance


40

reduces Speed of all unholy elohim by 9(3)

Resisted using Passion

Righteous

Impedance


80

reduces Speed of all unholy elohim by 12(4)

Resisted using Passion


Winds of Heaven

Winds of Heaven manifests a strong wind that doubles the distance covered by the Minstrel and their allies when Moving and also halves the distance covered by up to Tier:1 unholy elohim. The amount of distance halved or doubled each Turn is equal to the SPP invested and is tracked using the amount of distance that would be covered before any effects are applied to the distance. (For example, spending 2 Actions Points to Move would count as 2" halved or doubled, regardless if the distance was halved by Defensive Stance or increased by having a Horse.)

Unlike most Songs, the Range of this Song is constant. The Song’s effect begins after the last Action Point that puts a character into Range and ends with the last Action Point that puts a character into or out of Range. Any Strikes and their associated Moving are based upon the Range when the Strike was initiated. Multiple instances of Winds of Heaven can compound to increase the amount of distance halved or doubled, but it will still only be halved or doubled. Winds of Heaven and Tempest offset each other by the comparative distances they overlap.

Blessed Winds of Heaven can affect more distance and affects up to Tier:2 unholy elohim. Righteous Winds of Heaven can affect even more distance and affects all unholy elohim.


Class

Complexity

Effect

Winds
of Heaven

Manifesting

Ongoing

Self

40

doubles distance Moved by holy elohim = SPP

halves distance Moved by unholy elohim = SPP

affects up to Tier:1 unholy elohim

Blessed Winds

of Heaven


80

doubles distance Moved by holy elohim = SPP

halves distance Moved by unholy elohim = SPP

affects up to Tier:2 unholy elohim 

Righteous Winds

of Heaven


120

doubles distance Moved by holy elohim = SPP

halves distance Moved by unholy elohim = SPP

affects all unholy elohim 


Wind of the Spirit

Wind of the Spirit manifests a powerful wind that speeds or slows the progress of Songs (including this one) and Ranged Strikes. Holy Songs and Ranged Strikes are furthered by 0.5” for every 2 SPP invested by the singing Minstrel. The Ranges of unholy Songs and Ranged Strikes passing through the Song’s Range are precluded by 3”(1”) immediately upon touching the Range of this Song. Wind of the Spirit is Resistible using Passion. It is Resisted with each individual Strike and once each Cycle for Songs as a whole per singing Minstrel.


Class

Complexity

Effect

Wind of

the Spirit

Manifesting

Ongoing

Boosting

Resistible

144

adds 0.5" Range to holy Ranged Strikes & Songs for each Level of Effect (max 24 LoE)

reduces Range of unholy Ranges Strikes & Songs by 3"(1")

Resisted using Passion