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Zealot (Warrior Discipline)


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Zealots are very passionate Warriors who focus and build their Passion to great effect against their enemies. When the word zeal is mentioned in Scripture, someone dies shortly thereafter. This is not much different in the spiritual realm. This is not blind anger, but an intense Passion for the Zealot’s purpose. In the examples referred to in Scripture, there was usually an accompanying statement of a human or the Most High saying, “See my zeal for [insert object of zeal here]!” and after that the violence took place. 

  • Fervor

    • +10% Natural Passion with each Strike

    • add Passion equal to Endurance damage taken

    • Passion from Excite Interactions can be applied to Fervor instead

    • maximum Passion gained from Fervor equal to Natural Passion amount

    • +1 Speed if there is any Passion gained from Fervor

    • +2 Speed once Fervor Passion exceeds half of Natural Passion

    • +3 Speed once Fervor Passion is at maximum

  • Stamina is derived from Current Passion if higher than Current Endurance

  • no penalty for Self-Targeted Excite Interactions

Zealots progressively amp up their Passion through an ability called Fervor. With each Strike the Zealot performs against an enemy, they immediately gain an Increase to their Passion equal to 10% of their Natural Passion. The Zealot also Increases their Passion equal to any Endurance damage they suffer. Additionally, if Passion would be Restored by an Excite Interaction, the Passion can be used to build Fervor instead. The Passion bonuses can continue to accumulate until the total Increase from Fervor is equal to the Zealot's Natural Passion. While the Zealot’s Passion is Increased in at least one of these ways, they gain +1 Speed. Once the bonus reaches at least half of their Natural Passion, they gain +2 Speed. Finally, when they have the maximum Fervor Increase, the Zealot's Speed bonus is Increased to +3 Speed. These bonuses will slowly subside after the current War situation ends until completely gone or another War begins. Even full Fervor will subside within an hour outside of War.

Zealots are so driven by their Passion that whenever their Passion exceeds their Endurance, their Stamina is derived from their Passion instead. Additionally, Zealots do not suffer a penalty for Self-Targeted Excite Interactions.

 

Zealots forgo concern for their own defense and will only employ weapons in a Two-Handed Fighting Style.

[For Flesh, Stamina is irrelevant. If the Zealot has full Fervor, their 12 Effect always triggers once if there are Hits, regardless of Stops.]