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Messengers


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Messengers are the communications force within the Armies of Heaven. They possess incredible Swiftness and Control (Self-Control). They certainly have the Control to stay out of unnecessary War.

When they do engage an opponent, most Messengers prefer to engage them from afar using a Bow or Sling. This is because they do not have an abundance of Endurance or Resolve to stand firm in the face of adversity. 

Messengers have a Passion to accomplish their missions in service to the Most High. They are often tasked with delivering news or observing and bearing witness to what they have seen. They are also sent to appear to humans in dreams, visions, or even in manifested form. In setting about their tasks, Messengers will always try to find the most efficient way to do things. “Work smarter, not harder,” is the Messenger’s unspoken motto. Their increased Perception helps them in this, allowing them to more easily Perceive information that can help them and their allies make the best decisions possible. Their skill can also help them avoid revealing their own presence before they wish it known. Messengers often tend to be loners if for no other reason than others must struggle to keep up. 

The Messenger has the face of an Eagle. The Eagle is representative of deity. It is also an efficient and perceptive hunter, soaring high above all things and spotting the smallest of prey. 

Special Abilities

Situational Awareness gives Messengers 7 to Perceive and 7 vs. Perceive. Multi-Ordered Messengers gain only 3 to Perceive and vs. Perceive.

Situational

Awareness

Tier:1

Tier:2

Tier:3

Tier:4

Messenger

7 to Perceive and
vs. Perceive

10 base for

Perception

13 base for

Perception

16 base for

Perception

Multi-Order

Messenger

3 to Perceive and
vs. Perceive

6 base for

Perception

9 base for

Perception

12 base for

Perception


Trained Eye 
lets a Messenger choose a Target to watch. The Messenger must pass a Perceive Interaction vs. the Target (with a Difficulty of 0) and will then have certain benefits against the Target. The Messenger ignores any Guard the Target gains from Defensive Stance. The Messenger also gains 1 Adjustment in their favor vs. any Strike made by the Target or when making Check Rolls and Resist Checks vs. the Target. 

The Messenger may attempt to establish Trained Eye only once per Turn. The Messenger may drop the current Target to attempt to watch a new Target. If the Messenger loses line of sight with the Target for an extended time, Trained Eye may be lost.

Trained Eye

Tier:1

Tier:2

Tier:3

Tier:4

Messenger

1 Defensive Adjustment and 

ignore Guard from Defensive

Stance on 1 Perceived Target

2 Defensive

Adjustments

2 Perceived

Targets

3 Defensive

Adjustments

Multi-Order

Messenger

1 Defensive Adjustment and 

ignore Guard from Defensive

Stance on 1 Perceived Target

no change

2 Defensive

Adjustments

no change


Messenger Disciplines

After reaching at least Rank:3 Messengers can consider joining one of these Disciplines:

Attributes

Messengers gain the following bonuses to their Basic Attributes during character creation:
Might          = +3
Control       = +7
Swiftness   = +12
Endurance = +3
Resolve     = +3
Passion     = +3

Messengers' Seed Multipliers, meaning the amount of growth in a Basic Attribute for each Seed of Growth sprouted, are as follows:
Might          = x1.5
Control       = x3
Swiftness   = x2.5
Endurance = x1.5
Resolve     = x1
Passion     = x2