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Flash Family

Progression

Tier:1

Tier:2

Tier:3

Tier:4

1

Flashing Blade

Blessed
Flashing Blade

Righteous

Flashing Blade

Lightning Arrows

2

Flashing Bolts

Blessed

Flashing Bolts

Righteous

Flashing Bolts


3

Striking Spear

Blessed
Striking Spear

Righteous
Striking Spear


4

Thunderous Bolts

Blessed
Thunderous Bolts

Righteous
Thunderous Bolts



Flashing Blade

Flashing Blade manifests a Sword(s) that the Minstrel may wield. The Sword can make blindingly fast Strikes. The Sword is like a regular weapon except it's 12 Effect is replaced with "may instantly Strike for 1 AP and 1 Exertion inflicting 20% x (SPP) damage" and may only trigger once each Strike. The Minstrel cannot Move during the 1 AP Strike. No more than 2 SPP may be invested into Flashing Blade.

If holding an Item other than a Sword, the Item is put away and can be automatically re-equipped when the Song is ended. Spiritual Effects and Songs that create weapons are mutually exclusive.

Blessed Flashing Blade can have up to 4 SPP invested into it and inflicts up to 80% damage on the additional Strikes. Righteous Flashing Blade can have up to 6 SPP for up to 120% damage.

image-1727288678849.pngimage-1727288803660.png
[For
Dry Bones and Flesh, no Exertion is added.]


Class

Complexity

Effect

Flashing Blade

Manifesting

Ongoing

Self

12

manifests a flashing Sword

12 Effect changed to instantly Strike again for 20%x(SPP) damage (max 40%)

additional Strikes each use 1 AP and add 1 Exertion

Blessed

Reject


24

manifests a flashing Sword

12 Effect changed to instantly Strike again for 20%x(SPP) damage (max 80%)

additional Strikes each use 1 AP and add 1 Exertion

Righteous

Reject


40

manifests a flashing Sword

12 Effect changed to instantly Strike again for 20%x(SPP) damage (max 120%)

additional Strikes each use 1 AP and add 1 Exertion


Flashing Bolts

Flashing Bolts causes one ally after to Move instantly, resembling a flash of lightning after each Turn the Minstrel has. The Move is so fast that it is treated as if the character has teleported to the new location, unaffected by anything that would extend or reduce the distance traveled. Also, when at least 4 SPP is invested by the Minstrel, the affected ally's Exertion is reduced by 3.

Ranges for all other Songs are determined before the Minstrel would Move in this way.

Blessed Flashing Bolts reduces Exertion by 3 more if the Minstrel is investing at least 8 SPP. Righteous Flashing Bolts reduces Exertion by 3 more if the Minstrel is investing at least 12 SPP.

image-1727288678849.pngimage-1727288803660.png
[For
Dry Bones and Flesh, Exertion is not removed.] 


Class

Complexity

Effect

Flashing

Bolts

Manifesting

Ongoing

Boosting

21

causes one holy elohim each Turn to Move like flashing lightning

Target can instantly Move up to 3" + 1" for each Level of Effect (max 3 LoE)

if 4 SPP invested, also reduces Target's Exertion by 3

Blessed

Flashing

Bolts


40

causes one holy elohim each Turn to Move like flashing lightning

Target can instantly Move up to 3" + 1" for each Level of Effect (max 7 LoE)

if 4 SPP invested, also reduces Target's Exertion by 3

if 8 SPP invested, reduces Target's Exertion by 3 more

Righteous

Flashing

Bolts


80

causes one holy elohim each Turn to Move like flashing lightning

Target can instantly Move up to 3" + 1" for each Level of Effect (max 12 LoE)

if 4 SPP invested, also reduces Target's Exertion by 3

if 8 SPP invested, reduces Target's Exertion by 3 more

if 12 SPP invested, reduces Target's Exertion by 3 more


Striking Spear

Striking Spear manifests Spear(s) the Minstrel can wield. The Spear is like a regular weapon except it Knocks Back the Target relative to the SPP invested. No more than 2 SPP may be invested into Striking Spear.

If holding another Item, the Item is put away and can be automatically re-equipped when the Song is ended. Spiritual Effects and Songs that create weapons are mutually exclusive.

Blessed Striking Spear can have up to 4 SPP invested into it and gives a penalty to Control Check to not Falter. Righteous Striking Spear can have up to 6 SPP invested causing greater Knock Back and gives a larger penalty to the Control Check to not Falter.


Class

Complexity

Effect

Striking

Spear

Manifesting

Ongoing

Self

12

manifests a lightning Spear

Knocks Back Target (SPP)" (max 2")

KB occurs as long as there are Hits (RoS)

Blessed
Striking

Spear


24

manifests a lightning Spear

Knocks Back Target (SPP)" (max 4")

KB occurs as long as there are Hits (RoS)

+1 Difficult to Control Check vs. Falter

Righteous

Striking
Spear


40

manifests a lightning Spear

Knocks Back Target (SPP)" (max 6")

KB occurs as long as there are Hits (RoS)

+2 Difficult to Control Check vs. Falter


Thunderous Bolts

Thunderous Bolts scatters the enemies of the Most High with lightning and thunder. After each Turn the Minstrel has, a bolt of lightning will strike one Target, causing 24(8) Passion damage and Knocking Back the Target away from the Minstrel 6"(2"). Additionally, any unholy characters within Melee Range of the Target are also Knocked Back 6"(2") away from the Target. This Song is Resistible using Resolve.

Blessed Thunderous Bolts causes 36(12) Passion damage with each bolt. Righteous Thunderous Bolts causes 48(16) Passion damage.


Class

Complexity

Effect

Thunderous

Bolts

Manifesting

Ongoing

Damaging

40

a bolt of judgment strikes one Target each Turn inflicting -24(8) Passion

Target is Knocked Back 6"(2") away from Minstrel

Knocks Back all unholy elohim within 3" of Target 6"(2") from Target

Resisted using Resolve

Blessed

Thunderous

Bolts


80

a bolt of judgment strikes one Target each Turn inflicting -36(12) Passion

Target is Knocked Back 6"(2") away from Minstrel

Knocks Back all unholy elohim within 3" of Target 6"(2") from Target

Resisted using Resolve

Righteous

Thunderous

Bolts


120

a bolt of judgment strikes one Target each Turn inflicting -48(16) Passion

Target is Knocked Back 6"(2") away from Minstrel

Knocks Back all unholy elohim within 3" of Target 6"(2") from Target

Resisted using Resolve


Lightning Arrows

Lightning Arrows manifests a Bow that the Minstrel can wield that fires lightning. These arrows fly so fast they can ignore some of the Defender's defensive efforts. The Bow also allows the Minstrel utilize the Rapid Flow and Twin Arrow Maneuvers. The Stops ignored and the Mastery Level of the Maneuvers increase as more Passion is invested into the Song.

The maximum SPP investment is 12. If holding an Item other than a Bow, the Item is put away and can be automatically re-equipped when the Song is ended.


Class

Complexity

Effect

Lightning

Arrows

Manifesting

Ongoing

Self

144

manifests a Bow firing lightning that ignores 1 Stop

gives Rapid Flow and Twin Arrow at Mastery Level 2

if 10 SPP invested, ignores 2 Stops and Maneuvers are Mastery 3

if 12 SPP invested, ignores 3 Stops and Maneuvers are Mastery 4