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Flash Family

Progression

Tier:1

Tier:2

Tier:3

Tier:4

1

Flashing Blade

Blessed
Flashing Blade

Righteous

Flashing Blade

Lightning Arrows

2

Flashing Bolts

Blessed

Flashing Bolts

Righteous

Flashing Bolts


3

Striking Spear

Blessed
Striking Spear

Righteous
Striking Spear


4

Thunderous Bolts

Blessed
Thunderous Bolts

Righteous
Thunderous Bolts



Flashing Blade

Flashing Blade manifests a Sword(s) that the Minstrel may wield. The Sword flashes with furious Strikes, each Strike adding 1 less Exertion. The Minstrel gains the ability to use the Quick Strike Maneuver at Level 1 Mastery Level, regardless of current Fighting Style. If the Minstrel invests at least 2 SPP into Flashing Blade, the Sword's 12 Effect can trigger up to 3 times each Turn. If the Minstrel invests 3 SPP into Flashing Blade, Quick Strike is Level 2 instead. If the elohim has already learned Quick Strike, Flashing Blade can instead give it +1 Mastery Level, up to a maximum of Mastery Level 3, while being used in a Dual-Wielding Fighting Style.

If holding an Item other than a Sword, the Item is put away and can be automatically re-equipped when the Song is ended. Spiritual Effects and Songs that create weapons are mutually exclusive.  

Blessed Flashing Blade allows additional SPP to be invested, increasing the Mastery Level of Quick Strike and adding additional possible triggers to the Sword's 12 Effect. The +1 Mastery Level for a character who already knows Quick Strike now has a maximum of Level 4. Righteous Flashing Blade allows even more SPP to be invested, further increasing the Mastery Level of Quick Strike and further reducing the Exertion added by each Strike. The +1 Mastery Level for a character who already knows Quick Strike now has a maximum of Level 5.

image-1727288803660.png
[For
Flesh, there is no Exertion. Instead, Righteous Flashing Blade with at least 10 SPP invested allows the Sword's 12 Effect to trigger up to 5 times per Turn.]


Class

Complexity

Effect

Flashing Blade

Manifesting

Ongoing

Self

12

manifests a flashing Sword that strikes for 1 less Exertion

allows Level 1 Quick Strike
if 2 SPP, 12 Effect can trigger up to 3 times per Turn
if 3 SPP, allows Level 2 Quick Strike

Blessed

Flashing Blade


24

manifests a flashing Sword that strikes for 1 less Exertion

12 Effect can trigger up to 3 times per Turn

allows Level 2 Quick Strike

if 5 SPP, 12 Effect can trigger up to 4 times per Turn

if 7 SPP, allows Level 3 Quick Strike

Righteous

Flashing Blade


40

manifests a flashing Sword that strikes for 1 less Exertion

12 Effect can trigger up to 4 times per Turn

allows Level 3 Quick Strike

if 10 SPP, strikes for 2 less Exertion
if 12 SPP, allows Level 4 Quick Strike


Flashing Bolts

Flashing Bolts causes the Minstrel or one ally to Move instantly, resembling a flash of lightning after each Turn the Minstrel has. The Move is so fast that it is treated as if the character has teleported to the new location, unaffected by anything that would extend or reduce the distance traveled. Also, when at least 4 SPP is invested by the Minstrel, the character is energized and their Exertion is reduced by 3.

If the Minstrel Moves this way, Ranges for all other Songs are determined before they Move.

Blessed Flashing Bolts reduces Exertion by 3 more if the Minstrel is investing at least 8 SPP. Righteous Flashing Bolts reduces Exertion by 3 more if the Minstrel is investing at least 12 SPP.

image-1727288803660.png
[For
Flesh, Exertion is not removed. Instead, Restore (1xTarget's Tier) Endurance to the Target] 


Class

Complexity

Effect

Flashing

Bolts

Manifesting

Ongoing

Boosting

12

causes one holy elohim each Turn to Move like flashing lightning

Target can instantly Move up to 2" for each Level of Effect (max 3 LoE)

if 4 SPP, also reduces Target's Exertion by 3

Blessed

Flashing

Bolts


24

causes one holy elohim each Turn to Move like flashing lightning

Target can instantly Move up to 2" for each Level of Effect (max 7 LoE)

if 4 SPP, also reduces Target's Exertion by 3

if 8 SPP, reduces Target's Exertion by 3 more

Righteous

Flashing

Bolts


40

causes one holy elohim each Turn to Move like flashing lightning

Target can instantly Move up to 2" for each Level of Effect (max 12 LoE)

if 4 SPP, also reduces Target's Exertion by 3

if 8 SPP, reduces Target's Exertion by 3 more

if 12 SPP, reduces Target's Exertion by 3 more


Striking Spear

Striking Spear manifests a lightning-like Spear the Minstrel can wield. The Spear cannot be manifested in a Two-Handed Fighting Style. If the Minstrel invests at least 2 SPP, the Spear strikes with explosive power giving the Minstrel the ability to use the Rebuff Maneuver at Level 1 Mastery Level without being in a Two-Handed Fighting Style and even when throwing the Spear. If the Minstrel invests 3 SPP into Striking Spear, Rebuff is Level 2 instead.

If holding an Item other than a Spear, the Item is put away and can be automatically re-equipped when the Song is ended. Spiritual Effects and Songs that create weapons are mutually exclusive.  

Blessed Striking Spear allows additional SPP to be invested, increasing the Mastery Level of Rebuff and adding additional Difficulty to the Control Check vs. Falter. Righteous Striking Spear allows even more SPP to be invested, further increasing the Mastery Level of Quick Strike and adding additional more Difficulty to the Control Check vs. Falter.


Class

Complexity

Effect

Striking

Spear

Manifesting

Ongoing

Self

21

manifests a lightning Spear

if 2 SPP, allows Level 1 Rebuff, even when thrown
if 3 SPP, allows Level 2 Rebuff

Blessed
Striking

Spear


40

manifests a lightning Spear

allows Level 2 Rebuff, even when thrown

if 5 SPP, add 1 additional Difficulty to Control Check vs. Falter

if 7 SPP, allows Level 3 Rebuff

Righteous

Striking
Spear


80

manifests a lightning Spear

allows Level 3 Rebuff, even when thrown

adds 1 additional Difficulty to Control Check vs. Falter

if 10 SPP, instead add 2 additional Difficulty to Control Check

if 12 SPP, allows Level 4 Rebuff


Thunderous Bolts

Thunderous Bolts scatters the enemies of the Most High with lightning and thunder. After each Turn the Minstrel has, a bolt of lightning will strike one Target, causing 24(8) Passion damage and Knocking Back the Target away from the Minstrel 6"(2"). Additionally, any unholy characters within Melee Range of the Target are also Knocked Back 6"(2") away from the Target. This Song is Resistible using Resolve.

Blessed Thunderous Bolts causes 36(12) Passion damage with each bolt. Righteous Thunderous Bolts causes 48(16) Passion damage.


Class

Complexity

Effect

Thunderous

Bolts

Manifesting

Ongoing

Damaging

40

a bolt of judgment strikes one Target each Turn inflicting 24(8) Passion damage

Target is Knocked Back 6"(2") away from Minstrel

Knocks Back all unholy elohim within 3" of Target 6"(2") from Target

Resisted using Resolve

Blessed

Thunderous

Bolts


80

a bolt of judgment strikes one Target each Turn inflicting 36(12) Passion damage

Target is Knocked Back 6"(2") away from Minstrel

Knocks Back all unholy elohim within 3" of Target 6"(2") from Target

Resisted using Resolve

Righteous

Thunderous

Bolts


120

a bolt of judgment strikes one Target each Turn inflicting 48(16) Passion damage

Target is Knocked Back 6"(2") away from Minstrel

Knocks Back all unholy elohim within 3" of Target 6"(2") from Target

Resisted using Resolve


Lightning Arrows

Lightning Arrows manifests a Bow that the Minstrel can wield that fires lightning. These arrows fly so fast they can ignore some of the Defender's defensive efforts. The Bow also allows the Minstrel utilize the Rapid Flow and Twin Arrow Maneuvers. The Stops ignored and the Mastery Level of the Maneuvers increase as more Passion is invested into the Song.

The maximum SPP investment is 24. If holding an Item other than a Bow, the Item is put away and can be automatically re-equipped when the Song is ended.


Class

Complexity

Effect

Lightning

Arrows

Manifesting

Ongoing

Self

144

manifests a Bow firing lightning that ignores 1 Stop

gives Rapid Flow and Twin Arrow at Mastery Level 2

if 20 SPP, ignores 2 Stops and Maneuvers are Mastery 3

if 24 SPP, ignores 3 Stops and Maneuvers are Mastery 4