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Tri-Warrior

Tri-Warriors feature the strength and martial prowess of the Warrior while bringing in the social acumen of the Messenger and the passionate music of the Minstrel. 

Special Abilities

Warriors excel in the use of practiced Maneuvers. When using a learned Maneuver, Martial Mastery grants Warriors a bonus to Precision (or Guard, whichever is applicable) equal to the Mastery Level of the Maneuver.

Martial Mobility allows the Warrior to remain somewhat mobile while in Defensive Stance. Each Turn they are in Defensive Stance, they can perform one Maneuver without halving the distance travelled. Alternatively, they can add 1" (unhalved) to a single Move during that Turn. (Martial Mobility cannot allow the character to exceed the distance they would have travelled without Defensive Stance.)

Strength in Struggle reflects the Warrior’s toughness by reducing damage related to Strikes received by 10% for a Multi-Order Warrior. Damage related to Strikes dealt by a Multi-Order Warrior is increased by 10%.

Strength in Struggle

Tier:1

Tier:2

Tier:3

Tier:4

Multi-Order Warrior

+10% damage dealt with Strikes

-10% damage received from Strikes

no change

+1 to

Resist Checks 

no change


Situational Awareness reduces the cost to improve all Social Attributes by 1 (to a minimum of 1).

Trained Eye lets a Messenger choose a Target to watch. The Messenger must pass a Perceive Interaction vs. the Target (with a Difficulty of 0) and will then have certain benefits against the Target. The Messenger ignores any Guard the Target gains from Defensive Stance. The Messenger also gains 1 Adjustment in their favor vs. any Strike made by the Target or when making Check Rolls and Resist Checks vs. the Target. 

The Messenger may attempt to establish Trained Eye only once per Turn. The Messenger may drop the current Target to attempt to watch a new Target. If the Messenger loses line of sight with the Target for an extended time, Trained Eye may be lost.

Trained Eye

Tier:1

Tier:2

Tier:3

Tier:4

Multi-Order

Messenger

1 Defensive Adjustment and 

ignore Guard from Defensive

Stance on 1 Perceived Target

no change

2 Defensive

Adjustments

no change


Minstrels are prolific persuaders and can employ their Boundless Spark to make more frequent attempts to influence others. Multi-Order Minstrels may perform two Social Interactions in one of their Turns each Cycle.

Boundless Spark

Tier:1

Tier:2

Tier:3

Tier:4

Multi-Order

Minstrel

may perform 2 Social Interactions
in 1 Turn each Cycle

no
change

in 2 Turns
each Cycle

no
change


Tri-Warrior Discipline

Tri-Order elohim do not have the option to join a Discipline.

Attributes

Tri-Warriors gain the following bonuses to their Basic Attributes during character creation:
Might          = +3
Control       = +3
Swiftness   = +7
Endurance = +3
Resolve     = +3
Passion     = +3

Tri-Warriors' Seed Multipliers, meaning the amount of growth in a Basic Attribute for each Seed of Growth sprouted, are as follows:
Might          = x1.5
Control       = x2
Swiftness   = x1.5
Endurance = x2
Resolve     = x1.5
Passion     = x2

Progression

As Tri-Warriors progress, they will primarily grow in their mastery of Martial Maneuvers, but will also improve their Social Attributes and their mastery of Songs.

Each new Rank a Tri-Warrior will gain:
  • +2 to their Primary Attribute (Rank:40+ increases 7 instead)
  • +1 to their Secondary Attribute (Rank:40+ increases 3 instead)
  • 12 Seeds of Growth (Rank:40+ adds 40 Seeds instead, 7 in Primary and Secondary, 12 at random, and 14 assigned how you like)
Irregular Gains:
  • 1 Social Point for two Ranks, then 2 Social Points
  • 1 Maneuver Point, then 2 Maneuver Points
  • 0 Songs, then 1 Song
Rank Social Points Maneuver Points Songs
1 +1 +1 +0
2 +1 +2 +1
3 +2 +1 +0
4 +1 +2 +1
5 +1 +1 +0
6 +2 +2 +1
7 +1 +1 +0
8 +1 +2 +1
9 +2 +1 +0
10 +1 +2 +1
11 +1 +1 +0


At certain milestones, Tri-Warrior will also gain bonus Maneuver Points. The character will gain other bonuses at these milestones as well that are not specific to their Order.

Milestone Bonuses:
  • Rank:7 (graduation from Fledgling status) = 2 Maneuver Points
  • Rank:12 (Tier:2) = 3 Maneuver Points
  • Rank:24 (Tier:3) = 4 Maneuver Points
  • Rank:40 (Tier:4) = 5 Maneuver Points