Warrior-Ministering Spirit
An unyielding mountain of unfaltering strength. Harness the Warrior’s martial mastery and unlock the Ministering Spirit’s protective Spiritual Effects. Manifest and wield powerful spiritual weapons, enhanced by the Ministering Spirit’s unshakable strength of will.
Special Abilities
Warriors excel in the use of practiced Maneuvers. When using a learned Maneuver, Martial Mastery grants Warriors a bonus to Precision (or Guard, whichever is applicable) equal to the Mastery Level of the Maneuver.
Strength in Struggle reflects the Warrior’s toughness by reducing damage related to Strikes received by 10% for a Multi-Order Warrior. Damage related to Strikes dealt by a Multi-Order Warrior is increased by 10%.
Strength in Struggle |
Tier:1 |
Tier:2 |
Tier:3 |
Tier:4 |
Multi-Order Warrior |
+10% damage dealt with Strikes -10% damage received from Strikes |
no change |
+1 to Resist Checks |
no change |
Ministering Sprits can use their strength of will to protect themselves. Resolute Stability allows the Ministering Spirit to ignore Falter:1 and 1" Knock Back each time either are applied to them. It also allows them to ignore one Defensive Hit being caused to them. It also reduces damage related to Strikes received by 10% for a Multi-Order Ministering Spirit. The damage will always be reduced by at least 1.
All Falter from a Strike is totaled and applied at once. If a Strike causes Knock Back, any Falter from the Knock Back is applied separately.
Resolute Stability |
Tier:1 |
Tier:2 |
Tier:3 |
Tier:4 |
Multi-Order Ministering Spirit |
-10% damage received from Strikes ignore 1 Falter each time received ignore 1 Defensive Hits each Strike |
no |
no |
no |
W-MS Discipline
Attributes
Warrior-Ministering Spirits gain the following bonuses to their Basic Attributes during character creation:
Might = +7
Endurance = +12
Resolve = +3
Warrior-Ministering Spirits' Seed Multipliers, meaning the amount of growth in a Basic Attribute for each Seed of Growth sprouted, are as follows:
Might = x2
Control = x1.5
Swiftness = x1
Endurance = x2.5
Resolve = x2.5
Passion = x1.5
Starting Skills and Progression
Warrior-Ministering Spirits use their weapons as well as their strength of will. They will begin knowing 3 Martial Maneuvers at Mastery Level 1 and 3 the starting Spiritual Effects in 3 different Families. As they progress in Rank, they will primarily develop their mastery of Martial Maneuvers and Spiritual Effects, but will also grow in their Attributes.
Each new Rank a Warrior-Ministering Spirit will gain:
- +2 to their Primary Attribute (Rank:40+ increases 7 instead)
- +1 to their Secondary Attribute (Rank:40+ increases 3 instead)
- 12 Seeds of Growth (Rank:40+ adds 40 Seeds instead, 7 in Primary and Secondary, 12 at random, and 14 assigned how you like)
- 1 Social Point
Irregular Gains:
Rank | Maneuver Points | Spiritual Effects |
1 | +1 | +0 |
2 | +2 | +1 |
3 | +2 | +1 |
4 | +1 | +1 |
5 | +2 | +0 |
6 | +2 | +1 |
7 | +1 | +1 |
8 | +2 | +1 |
9 | +2 | +0 |
10 | +1 | +1 |
11 | +2 | +1 |
At certain milestones, Warrior-Ministering Spirits will also have the choice between bonus Maneuver Points or bonus Spiritual Effects. The character will gain other bonuses at these milestones as well that are not specific to their Order.
Milestone Bonuses:
- Rank:7 (graduation from Fledgling status) = (choice) 2 Maneuver Points or 1 Spiritual Effect
- Rank:12 (Tier:2) = (choice) 3 Maneuver Points or 1 Tier:2 Spiritual Effect or 3 Tier:1 Spiritual Effects (from different Families)
- Rank:24 (Tier:3) = (choice) 4 Maneuver Points or 1 Tier:3 Spiritual Effect or 3 Tier:1-2 Spiritual Effects (from different Families)
- Rank:40 (Tier:4) = (choice) 5 Maneuver Points or 3 Tier:1-3 Spiritual Effects (from different Families)