Warrior-Minstrel
Merge martial might and musical magnificence. Boldly wield a Warrior’s skill in battle while singing Minstrel songs to embolden your allies or crush the spirits of the serpent’s seed. Each swing of your weapon and each inspiring verse compose a victorious symphony.
Special Abilities
Warriors excel in the use of practiced Maneuvers. When using a learned Maneuver, Martial Mastery grants Warriors a bonus to Precision (or Guard, whichever is applicable) equal to the Mastery Level of the Maneuver.
Martial Mobility allows the Warrior to remain somewhat mobile while in Defensive Stance. Each Turn they are in Defensive Stance, they can perform one Maneuver without halving the distance travelled. Alternatively, they can add 1" (unhalved) to a single Move during that Turn. (Martial Mobility cannot allow the character to exceed the distance they would have travelled without Defensive Stance.)
Strength in Struggle reflects the Warrior’s toughness by reducing damage related to Strikes received by 10% for a Multi-Order Warrior. Damage related to Strikes dealt by a Multi-Order Warrior is increased by 10%.
Strength in Struggle |
Tier:1 |
Tier:2 |
Tier:3 |
Tier:4 |
Multi-Order Warrior |
+10% damage dealt with Strikes -10% damage received from Strikes |
no change |
+1 to Resist Checks |
no change |
Minstrels are prolific persuaders and can employ their Boundless Spark to make more frequent attempts to influence others. Multi-Order Minstrels may perform two Social Interactions in one of their Turns each Cycle.
Boundless Spark |
Tier:1 |
Tier:2 |
Tier:3 |
Tier:4 |
Multi-Order Minstrel |
may perform 2 Social Interactions |
no |
in 2 Turns |
no |
W-Mi Discipline
Attributes
Warrior-Minstrels gain the following bonuses to their Basic Attributes during character creation:
Might = +3
Control = +3
Swiftness = +3
Endurance = +7
Resolve = +3
Passion = +3
Warrior-Minstrels' Seed Multipliers, meaning the amount of growth in a Basic Attribute for each Seed of Growth sprouted, are as follows:
Might = x1.5
Control = x2
Swiftness = x1
Endurance = x2
Resolve = x2
Passion = x2
Progression
As Warrior-Minstrels progress, they will primarily grow in their mastery of Martial Maneuvers and Songs, but will also grow in their Social Attributes.
Each new Rank a Warrior-Minstrel will gain:
- +2 to their Primary Attribute (Rank:40+ increases 7 instead)
- +1 to their Secondary Attribute (Rank:40+ increases 3 instead)
- 12 Seeds of Growth (Rank:40+ adds 40 Seeds instead, 7 in Primary and Secondary, 12 at random, and 14 assigned how you like)
- 1 Social Point
Irregular Gains:
Rank | Maneuver Points | Songs |
1 | +1 | +0 |
2 | +2 | +1 |
3 | +2 | +1 |
4 | +1 | +1 |
5 | +2 | +0 |
6 | +2 | +1 |
7 | +1 | +1 |
8 | +2 | +1 |
9 | +2 | +0 |
10 | +1 | +1 |
11 | +2 | +1 |
At certain milestones, Warrior-Minstrels will also have the choice between bonus Maneuver Points or bonus Songs. The character will gain other bonuses at these milestones as well that are not specific to their Order.
Milestone Bonuses:
- Rank:7 (graduation from Fledgling status) = (choice) 2 Maneuver Points or 1 Song
- Rank:12 (Tier:2) = (choice) 3 Maneuver Points or 1 Tier:2 Song or 3 Tier:1 Songs (from different Families)
- Rank:24 (Tier:3) = (choice) 4 Maneuver Points or 1 Tier:3 Song or 3 Tier:1-2 Songs (from different Families)
- Rank:40 (Tier:4) = (choice) 5 Maneuver Points or 3 Tier:1-3 Songs (from different Families)