Messenger-Ministering Spirit
Guided by your keen eye and enormous heart, observe and discern the needs around you with the Messenger’s keen perception. Respond in power using the Ministering Spirit’s unique spiritual effects. Swiftness. Efficiency. Dogged Determination. Sacrifice. It's all here.
Special Abilities
Situational Awareness reduces the cost to improve all Social Attributes by 1 (to a minimum of 1).
Trained Eye lets a Messenger choose a Target to watch. The Messenger must pass a Perceive Interaction vs. the Target (with a Difficulty of 0) and will then have certain benefits against the Target. The Messenger ignores any Guard the Target gains from Defensive Stance. The Messenger also gains 1 Adjustment in their favor vs. any Strike made by the Target or when making Check Rolls and Resist Checks vs. the Target.
The Messenger may attempt to establish Trained Eye only once per Turn. The Messenger may drop the current Target to attempt to watch a new Target. If the Messenger loses line of sight with the Target for an extended time, Trained Eye may be lost.
Trained Eye |
Tier:1 |
Tier:2 |
Tier:3 |
Tier:4 |
Multi-Order Messenger |
1 Defensive Adjustment and ignore Guard from Defensive Stance on 1 Perceived Target |
no change |
2 Defensive Adjustments |
no change |
Ministering Sprits can use their strength of will to protect themselves. Resolute Stability allows the Ministering Spirit to ignore Falter:1 each time Falter is applied to them. It also allows them to ignore one Defensive Hit being caused to them. It also reduces damage related to Strikes received by 10% for a Multi-Order Ministering Spirit. The damage will always be reduced by at least 1.
All Falter from a Strike is totaled and applied at once. If a Strike causes Knock Back, any Falter from the Knock Back is applied separately.
Resolute Stability |
Tier:1 |
Tier:2 |
Tier:3 |
Tier:4 |
Multi-Order Ministering Spirit |
-10% damage received from Strikes ignore 1 Falter each time received ignore 1 Defensive Hits each Strike |
no |
no |
no |
Me-MS Discipline
Attributes
Messenger-Ministering Spirits gain the following bonuses to their Basic Attributes during character creation:
Might = +3
Control = +3
Swiftness = +3
Endurance = +7
Resolve = +3
Messenger-Ministering Spirits' Seed Multipliers, meaning the amount of growth in a Basic Attribute for each Seed of Growth sprouted, are as follows:
Might = x1.5
Control = x2.5
Swiftness = x1.5
Endurance = x1.5
Resolve = x2
Passion = x2
Progression
As Messenger-Ministering Spirits progress, they will primarily grow in their Social Attributes and mastery of Spiritual Effects, but will also grow in their mastery of Martial Maneuvers.
Each new Rank a Messenger-Ministering Spirit will gain:
- +2 to their Primary Attribute (Rank:40+ increases 7 instead)
- +1 to their Secondary Attribute (Rank:40+ increases 3 instead)
- 12 Seeds of Growth (Rank:40+ adds 40 Seeds instead, 7 in Primary and Secondary, 12 at random, and 14 assigned how you like)
Irregular Gains:
Rank | Social Points | Maneuver Points | Spiritual Effects |
1 | +1 | +0 | +0 |
2 | +2 | +1 | +1 |
3 | +2 | +1 | +1 |
4 | +1 | +1 | +1 |
5 | +2 | +0 | +0 |
6 | +2 | +1 | +1 |
7 | +1 | +1 | +1 |
8 | +2 | +1 | +1 |
9 | +2 | +0 | +0 |
10 | +1 | +1 | +1 |
11 | +2 | +1 | +1 |
At certain milestones, Messenger-Ministering Spirits will also have the choice between bonus Social Points or bonus Spiritual Effects. The character will gain other bonuses at these milestones as well that are not specific to their Order.
Milestone Bonuses:
- Rank:7 (graduation from Fledgling status) = (choice) 2 Social Points or 1 Spiritual Effect
- Rank:12 (Tier:2) = (choice) 3 Social Points or 1 Tier:2 Spiritual Effect or 3 Tier:1 Spiritual Effects (from different Families)
- Rank:24 (Tier:3) = (choice) 4 Social Points or 1 Tier:3 Spiritual Effect or 3 Tier:1-2 Spiritual Effects (from different Families)
- Rank:40 (Tier:4) = (choice) 5 Social Points or 3 Tier:1-3 Spiritual Effects (from different Families)