Messenger-Minstrel
Motivated by a passion to deliver truth to those deprived of it, this character combines the confidence and capability of the Messenger with the exuberant passion of the Minstrel. Pair your influential songs with the shrewd discerning to know what message the moment calls for.
Special Abilities
Situational Awareness reduces the cost to improve all Social Attributes by 1 (to a minimum of 1).
Trained Eye lets a Messenger choose a Target to watch. The Messenger must pass a Perceive Interaction vs. the Target (with a Difficulty of 0) and will then have certain benefits against the Target. The Messenger ignores any Guard the Target gains from Defensive Stance. The Messenger also gains 1 Adjustment in their favor vs. any Strike made by the Target or when making Check Rolls and Resist Checks vs. the Target.
The Messenger may attempt to establish Trained Eye only once per Turn. The Messenger may drop the current Target to attempt to watch a new Target. If the Messenger loses line of sight with the Target for an extended time, Trained Eye may be lost.
Trained Eye |
Tier:1 |
Tier:2 |
Tier:3 |
Tier:4 |
Multi-Order Messenger |
1 Defensive Adjustment and ignore Guard from Defensive Stance on 1 Perceived Target |
no change |
2 Defensive Adjustments |
no change |
Minstrels are prolific persuaders and can employ their Boundless Spark to make more frequent attempts to influence others. Multi-Order Minstrels may perform two Social Interactions in one of their Turns each Cycle.
Boundless Spark |
Tier:1 |
Tier:2 |
Tier:3 |
Tier:4 |
Multi-Order Minstrel |
may perform 2 Social Interactions |
no |
in 2 Turns |
no |
Me-Mi Discipline
Attributes
Messenger-Minstrels gain the following bonuses to their Basic Attributes during character creation:
Control = +3
Swiftness = +7
Endurance = +3
Resolve = +3
Passion = +7
Messenger-Minstrels' Seed Multipliers, meaning the amount of growth in a Basic Attribute for each Seed of Growth sprouted, are as follows:
Might = x1
Control = x2.5
Swiftness = x2
Endurance = x1
Resolve = x1.5
Passion = x2.5
Progression
As Messenger-Minstrels progress, they will primarily grow in their Social Attributes and mastery of Songs, but will also grow in their mastery of Martial Maneuvers.
Each new Rank a Messenger-Minstrels will gain:
- +2 to their Primary Attribute (Rank:40+ increases 7 instead)
- +1 to their Secondary Attribute (Rank:40+ increases 3 instead)
- 12 Seeds of Growth (Rank:40+ adds 40 Seeds instead, 7 in Primary and Secondary, 12 at random, and 14 assigned how you like)
Irregular Gains:
Rank | Social Points | Maneuver Points | Songs |
1 | +1 | +0 | +0 |
2 | +2 | +1 | +1 |
3 | +2 | +1 | +1 |
4 | +1 | +1 | +1 |
5 | +2 | +0 | +0 |
6 | +2 | +1 | +1 |
7 | +1 | +1 | +1 |
8 | +2 | +1 | +1 |
9 | +2 | +0 | +0 |
10 | +1 | +1 | +1 |
11 | +2 | +1 | +1 |
At certain milestones, Messenger-Minstrel will also have the choice between bonus Maneuver Points or bonus Songs. The character will gain other bonuses at these milestones as well that are not specific to their Order.
Milestone Bonuses:
- Rank:7 (graduation from Fledgling status) = (choice) 2 Social Points or 1 Song
- Rank:12 (Tier:2) = (choice) 3 Social Points or 1 Tier:2 Song or 3 Tier:1 Songs (from different Families)
- Rank:24 (Tier:3) = (choice) 4 Social Points or 1 Tier:3 Song or 3 Tier:1-2 Songs (from different Families)
- Rank:40 (Tier:4) = (choice) 5 Social Points or 3 Tier:1-3 Songs (from different Families)