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Minstrel-Ministering Spirit

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Teaming up passion and compassion, unleash powerful spiritual effects and songs, the specialties of Ministering Spirits and Minstrels. Whether you empower your allies or bring your enemies low, this versatile character can be built and played in so many different ways.

Special Abilities

Ministering Sprits can use their strength of will to protect themselves. Resolute Stability allows the Ministering Spirit to ignore Falter:1 each time Falter is applied to them. It also allows them to ignore one Defensive Hit being caused to them. It also reduces damage related to Strikes received by 10% for a Multi-Order Ministering Spirit. The damage will always be reduced by at least 1.

All Falter from a Strike is totaled and applied at once. If a Strike causes Knock Back, any Falter from the Knock Back is applied separately.

Resolute Stability

Tier:1

Tier:2

Tier:3

Tier:4

Multi-Order

Ministering Spirit

-10% damage received from Strikes

ignore 1 Falter each time received

ignore 1 Defensive Hits each Strike

no
change

no
change

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Minstrels are prolific persuaders and can employ their Boundless Spark to make more frequent attempts to influence others. Multi-Order Minstrels may perform two Social Interactions in one of their Turns each Cycle.

Boundless Spark

Tier:1

Tier:2

Tier:3

Tier:4

Multi-Order

Minstrel

may perform 2 Social Interactions
in 1 Turn each Cycle

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change

in 2 Turns
each Cycle

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change


MS-Mi Discipline

Intercessor

Attributes

Minstrel-Ministering Spirits gain the following bonuses to their Basic Attributes during character creation:
Might          = +3
Control       = +3
Endurance = +7
Resolve     = +7
Passion     = +3

Minstrel-Ministering Spirits' Seed Multipliers, meaning the amount of growth in a Basic Attribute for each Seed of Growth sprouted, are as follows:
Might          = x1
Control       = x2
Swiftness   = x1
Endurance = x1.5
Resolve     = x2.5
Passion     = x2.5

Progression

As Minstrel-Ministering Spirits progress, they will primarily grow in their mastery of Spiritual Effects and Songs, but will also grow in their Social Attributes. 

Each new Rank a Minstrel-Ministering Spirit will gain:
  • +2 to their Primary Attribute (Rank:40+ increases 7 instead)
  • +1 to their Secondary Attribute (Rank:40+ increases 3 instead)
  • 12 Seeds of Growth (Rank:40+ adds 40 Seeds instead, 7 in Primary and Secondary, 12 at random, and 14 assigned how you like)
  • 1 Social Point
Irregular Gains:
  • 0 Spiritual Effects, then 1 Spiritual Effect for the next three Ranks
  • 0 Songs, then 1 Song for the next three Ranks
Rank Spiritual Effects Songs
1 +0 +0
2 +1 +1
3 +1 +1
4 +1 +1
5 +0 +0
6 +1 +1
7 +1 +1
8 +1 +1
9 +0 +0
10 +1 +1
11 +1 +1


At certain milestones, Minstrel-Ministering Spirits will also have the choice between bonus Spiritual Effects or bonus Songs. The character will gain other bonuses at these milestones as well that are not specific to their Order.

Milestone Bonuses:
  • Rank:7 (graduation from Fledgling status) = (choice) 1 Spiritual Effect or 1 Song
  • Rank:12 (Tier:2) = (choice) 1 Tier:2 Spiritual Effect or 3 Tier:1 Spiritual Effects (from different Families) or 1 Tier:2 Song or 3 Tier:1 Songs (from different Families)
  • Rank:24 (Tier:3) = (choice) 1 Tier:3 Spiritual Effect or 3 Tier:1-2 Spiritual Effects (from different Families) or 1 Tier:3 Song or 3 Tier:1-2 Songs (from different Families)
  • Rank:40 (Tier:4) = (choice) 3 Tier:1-3 Spiritual Effects (from different Families) or 3 Tier:1-3 Songs (from different Families)