Skip to main content

Tri-Ministering Spirit

Tri-Ministering Spirits feature the resilience and Spiritual Effects of the Ministering Spirit while bringing in the social acumen of the Messenger and the passionate music of the Minstrel. 

Special Abilities

Warriors excel in the use of practiced Maneuvers. When using a learned Maneuver, Martial Mastery grants Warriors a bonus to Precision (or Guard, whichever is applicable) equal to the Mastery Level of the Maneuver.

Martial Mobility allows the Warrior to remain somewhat mobile while in Defensive Stance. Each Turn they are in Defensive Stance, they can perform one Maneuver without halving the distance travelled. Alternatively, they can add 1" (unhalved) to a single Move during that Turn. (Martial Mobility cannot allow the character to exceed the distance they would have travelled without Defensive Stance.)

Strength in Struggle reflects the Warrior’s toughness by reducing damage related to Strikes received by 10% for a Multi-Order Warrior. Damage related to Strikes dealt by a Multi-Order Warrior is increased by 10%.

Strength in Struggle

Tier:1

Tier:2

Tier:3

Tier:4

Multi-Order Warrior

+10% damage dealt with Strikes

-10% damage received from Strikes

no change

+1 to

Resist Checks 

no change


Situational Awareness reduces the cost to improve all Social Attributes by 1 (to a minimum of 1).

Trained Eye lets a Messenger choose a Target to watch. The Messenger must pass a Perceive Interaction vs. the Target (with a Difficulty of 0) and will then have certain benefits against the Target. The Messenger ignores any Guard the Target gains from Defensive Stance. The Messenger also gains 1 Adjustment in their favor vs. any Strike made by the Target or when making Check Rolls and Resist Checks vs. the Target. 

The Messenger may attempt to establish Trained Eye only once per Turn. The Messenger may drop the current Target to attempt to watch a new Target. If the Messenger loses line of sight with the Target for an extended time, Trained Eye may be lost.

Trained Eye

Tier:1

Tier:2

Tier:3

Tier:4

Multi-Order

Messenger

1 Defensive Adjustment and 

ignore Guard from Defensive

Stance on 1 Perceived Target

no change

2 Defensive

Adjustments

no change


Ministering Sprits can use their strength of will to protect themselves. Resolute Stability allows the Ministering Spirit to ignore Falter:1 each time Falter is applied to them. It also allows them to ignore one Defensive Hit being caused to them. It also reduces damage related to Strikes received by 10% for a Multi-Order Ministering Spirit. The damage will always be reduced by at least 1.

All Falter from a Strike is totaled and applied at once. If a Strike causes Knock Back, any Falter from the Knock Back is applied separately.

Resolute Stability

Tier:1

Tier:2

Tier:3

Tier:4

Multi-Order

Ministering Spirit

-10% damage received from Strikes

ignore 1 Falter each time received

ignore 1 Defensive Hits each Strike

no
change

no
change

no
change


Minstrels are prolific persuaders and can employ their Boundless Spark to make more frequent attempts to influence others. Multi-Order Minstrels may perform two Social Interactions in one of their Turns each Cycle.

Boundless Spark

Tier:1

Tier:2

Tier:3

Tier:4

Multi-Order

Minstrel

may perform 2 Social Interactions
in 1 Turn each Cycle

no
change

in 2 Turns
each Cycle

no
change


Tri-Ministering Spirit Discipline

Tri-Order elohim do not have the option to join a Discipline.

Attributes

Tri-Ministering Spirits gain the following bonuses to their Basic Attributes during character creation:
Might          = +3
Control       = +3
Swiftness   = +3
Endurance = +3
Resolve     = +3
Passion     = +3

Tri-Ministering Spirits' Seed Multipliers, meaning the amount of growth in a Basic Attribute for each Seed of Growth sprouted, are as follows:
Might          = x1
Control       = x2.5
Swiftness   = x1.5
Endurance = x1.5
Resolve     = x2
Passion     = x2

Progression

As Tri-Ministering Spirits progress, they will primarily grow in their Social Attributes, but will also improve their mastery of Martial Maneuvers and Songs.

Each new Rank a Tri-Ministering Spirit will gain:
  • +2 to their Primary Attribute (Rank:40+ increases 7 instead)
  • +1 to their Secondary Attribute (Rank:40+ increases 3 instead)
  • 12 Seeds of Growth (Rank:40+ adds 40 Seeds instead, 7 in Primary and Secondary, 12 at random, and 14 assigned how you like)
Irregular Gains:
  • 1 Social Point for two Ranks, then 2 Social Points
  • 1 Maneuver Point for two Ranks, then 2 Maneuver Points
  • 0 Spiritual Effects, then 1 Spiritual Effect for two Ranks
Rank Social Points Maneuver Points Spiritual Effects
1 +1 +1 +0
2 +1 +1 +1
3 +2 +2 +1
4 +1 +1 +0
5 +1 +1 +1
6 +2 +2 +1
7 +1 +1 +0
8 +1 +1 +1
9 +2 +2 +1
10 +1 +1 +0
11 +1 +1 +1


At certain milestones, Tri-Ministering Spirit will also gain bonus Spiritual Effects. The character will gain other bonuses at these milestones as well that are not specific to their Order.

Milestone Bonuses:
  • Rank:7 (graduation from Fledgling status) = 1 Spiritual Effect
  • Rank:12 (Tier:2) = (choice) 1 Tier:2 Spiritual Effect or 3 Tier:1 Spiritual Effects (from different Families)
  • Rank:24 (Tier:3) = (choice) 1 Tier:3 Spiritual Effect or 3 Tier:1-2 Spiritual Effects (from different Families)
  • Rank:40 (Tier:4) = (choice) 3 Tier:1-3 Spiritual Effects (from different Families)