Ministering Spirits
Ministering Spirits are the protectors and healers of the Armies of Heaven. They use their incredible Resolve to bolster their allies through their Spiritual Effects. They also have a significant amount of Endurance, which they often share with those whose Endurance has been worn down. Their Control keeps them focused in the heat of War. They do struggle in Swiftness, being often slow to take action.
The primary concern of Ministering Spirits is the well-being of those around them. They have a great Passion for protecting others, even when doing so brings harm to themselves. Ministering Spirits also have great Passion for the Most High and His righteousness. They tend to become upset when He is insulted by willful unrighteousness.
The Ministering Spirit has the face of an Ox. The Ox is representative of the tireless servant who bears the burdens of others.
Special Abilities
Ministering Sprits can use their strength of will to protect themselves. Resolute Stability allows the Ministering Spirit to ignore Falter:1 each time Falter is applied to them. It also allows them to ignore one Defensive Hit being caused to them. It also reduces damage related to Strikes received by 20%. Multi-Order Ministering Spirits add or subtract only 10%. The damage will always be reduced by at least 1.
All Falter from a Strike is totaled and applied at once. If a Strike causes Knock Back, any Falter from the Knock Back is applied separately.
Resolute Stability |
Tier:1 |
Tier:2 |
Tier:3 |
Tier:4 |
Ministering Spirit |
-20% damage received from Strikes ignore 1 Falter each time received ignore 1 Defensive Hits each Strike |
no |
no |
no |
Multi-Order Ministering Spirit |
-10% damage received from Strikes ignore 1 Falter each time received ignore 1 Defensive Hits each Strike |
no |
no |
no |
Ministering Spirit Disciplines
After reaching at least Rank:3 Ministering Spirits can consider joining one of these Disciplines:
Attributes
Ministering Spirits gain the following bonuses to their Basic Attributes during character creation:
Might = +7
Control = +3
Endurance = +12
Resolve = +7
Ministering Spirits' Seed Multipliers, meaning the amount of growth in a Basic Attribute for each Seed of Growth sprouted, are as follows:
Might = x1.5
Control = x2
Swiftness = x1
Endurance = x2
Resolve = x3
Passion = x2