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Perseverance Family


Progression

Tier:1

Tier:2

Tier:3

Tier:4

1

Reinforce

Sanctified Reinforce

Holy Reinforce

Perseverance

2

Fortify

Sanctified Fortify Holy Fortify

3

Steadfastness

Sanctified Steadfastness Holy Steadfastness

Reinforce

Reinforce allows the Ministering Spirit to apply their own Guard to Increase the Guard of an ally by up to 2. The Ministering Spirit’s Guard is reduced by half of the total amount of increases being given.

The Ministering Spirit may not give enough Guard that it would reduce their Natural Guard below 0. Guard from a Staff and Defensive Stance cannot be used to give Increases, however Guard from Holy Items can be used because they Increase Natural Guard. Unlike usual, multiple instances and versions of this Spiritual Effect can stack on the same character.

Sanctified Reinforce allows the Ministering Spirit to give an Increase of up to 4. Holy Reinforce Increases this to 6.


Class

Allotment

Effect

Reinforce

Affecting

Ongoing

Boosting

Compounding

7/12

give allies up to 2 Guard each

Guard reduced by half the total given to others

Sanctified

Reinforce


14/24

give allies up to 4 Guard each

Guard reduced by half the total given to others

Holy

Reinforce


21/40

give allies up to 6 Guard each

Guard reduced by half the total given to others


Fortify

Fortify increases the Target’s Current Resolve by 21. It also reduces any damage to Resolve by 10%.

Fortify versions can bring a Defeated elohim out of Defeated Status. While the Ministering Spirit is using this Spiritual Effect on themself only, they pay the higher Allotment as if they were a 2nd Target.

Sanctified Fortify increases Resolve by 40 and reduces Resolve damage by 20%. Holy Fortify increases Resolve by 80 and reduces reduces Resolve damage by 30%.


Class

Allotment

Effect

Fortify

Affecting

Ongoing

Boosting

Compounding

12/14

+21 Resolve

-10% damage to Resolve

Sanctified

Fortify


24/28

+40 Resolve

-20% damage to Resolve

Holy

Fortify


40/49

+80 Resolve

-30% damage to Resolve


Steadfastness

Steadfastness Increases the Target’s Current Endurance by 21. It also negates the additional Exertion gained from the Weary Condition.

Steadfastness versions can bring a Defeated elohim out of Defeated Status. While the Ministering Spirit is using this Spiritual Effect on themself only, they pay the higher Allotment as if they were a 2nd Target.

Sanctified Steadfastness Increases Endurance by 40 and additionally reduces Exertion received from Poison by half. Holy Steadfastness Increases Endurance by 80 and halves Exertion from any source that is not from the character's own actions.

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[For 
Dry Bones and Flesh, Stubbornness removes 1 Falter at the beginning of each of the character's Turns. Defiled Stubbornness removes Falter:2 and Unholy Stubbornness removes Falter:3.]


Class

Allotment

Effect

Steadfastness

Affecting

Ongoing

Boosting

Compounding

12/14

+21 Endurance

negates additional Exertion from Weary

Sanctified

Steadfastness


24/28

+40 Endurance

negates additional Exertion from Weary

halves Exertion from Poison

Holy

Steadfastness


40/49

+80 Endurance

negates additional Exertion from Weary

halves Exertion from all external sources


Perseverance

Perseverance Restores 40 Current Endurance, Resolve, and Passion to each ally at the beginning of each of their Turns. Also, they will remain at Normal Status until they reaches -40 Endurance, Resolve, or Passion (then becoming Defeated). Nothing may change their Status or Condition below Normal until they have reached -40 Endurance, Resolve, or Passion.

Perseverance has no effect on an elohim once they have reached -40 Endurance, Resolve, or Passion.


Class

Allotment

Effect

Perseverance

Affecting

Ongoing

Boosting

Compounding

144/144

Restores 40 Endurance, Resolve, & Passion each Turn

remain at Normal Status until -40 Endurance, Resolve, or Passion